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[SEA]128Hz|phrinj|PVP/RP|Vanilla+

Rust Statistics

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Online · checked 6m ago · 51.81.167.73:28015

Abstract

We describe the public Rust server [SEA]128Hz|phrinj|PVP/RP|Vanilla+, reached at 51.81.167.73:28015 and hosted in NA (us2). At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,411 of all servers, the top 69%, and #1545 in NA. It last wiped 10d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,411top 69%; #1545 in NA
Last wipe10d agomonthly schedule
Next wipe38d 16hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123403:0015:0023:0006:0014:0001:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02505007501k03:0015:0023:0006:0014:0001:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct.

4Rank

The server stands in the top 69% of all ranked servers, the top 82% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [SEA]128Hz|phrinj|PVP/RP|Vanilla+
Figure 4: The map: Procedural Map, size 4500, seed 94560357. Open on RustMaps.
Table 3: The server's published settings.
Address51.81.167.73:28015
RegionNA · us2
Max players100
Group limit8, the default
Wipe schedulemonthly
Last wipe17 Oct 2026, 21:23 UTC
Hostnamemoddedserver1.phrinj.com
First seen25 Oct 2026
MapProcedural Map
Size4500
Seed94560357

7Operator

This is the only server publishing a phrinj.com hostname.

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], modded Rust population table [3] and Rust wipe forecast [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average20/175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average10/90
Pine Hosting - Rust ServerNA · groups of 8+ · monthly · 4 on average2/50
Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average5/1000
Testing GroundsNA · groups of 8+ · monthly · 2 on average1/15
Pine Hosting - Rust ServerNA · groups of 8+ · monthly · 2 on average2/50

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ perform well?

The server fps averaged 992 over the last 48 hours, never dropping below 952. Buildings, deployables and all other world objects counted together reached a maximum of 133,084 entities. The peak memory usage was 3,938 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ have?

Region code us2 accompanies the NA tag by which [SEA]128Hz|phrinj|PVP/RP|Vanilla+ lists itself in North America. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 51.81.167.73:28015.

A.3How reliable is [SEA]128Hz|phrinj|PVP/RP|Vanilla+, and is it currently online?

[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is online at this time. Based on the uptime it reports, the last restart occurred about 7 hours ago. The server was up 85% of the time over the last 2 full days, 41 of 48 hours. The first record of it by Rust Statistics dates to 25 October 2026.

A.4What version of Rust is run on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Rust network protocol 2635 and build 168909 is the version that [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

The estimate of [SEA]128Hz|phrinj|PVP/RP|Vanilla+'s next wipe comes from the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The current world has been running for 10 days 5 hours. A monthly wipe schedule is stated in the server's tags.

Population

A.6How does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ compare with other Rust servers in the rankings?

The seven-day player-hours ranking gives [SEA]128Hz|phrinj|PVP/RP|Vanilla+ #15,411, in the top 69% of ranked servers and #1,545 in North America.

A.7At what level does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ operate in terms of players?

The current population of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is 0, drawn from 100 slots. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.8Who operates [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

The phrinj.com hostname published by [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is not used by any other server we track.

A.9What do the tags associated with [SEA]128Hz|phrinj|PVP/RP|Vanilla+ signify?

Tags from [SEA]128Hz|phrinj|PVP/RP|Vanilla+, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus2 (Region code): The code us2 identifies the server's region; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it is filed under North America. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can [SEA]128Hz|phrinj|PVP/RP|Vanilla+ be found among the Rust Statistics lists and filters?

The Rust Statistics lists that [SEA]128Hz|phrinj|PVP/RP|Vanilla+ fits are: Modded Rust servers and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Settings and map

A.11What are the settings and rules that govern [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

No gather rate appears in the name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Size 4,500 and seed 94560357 define the procedural, game-generated map on [SEA]128Hz|phrinj|PVP/RP|Vanilla+. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13How do you connect to [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Press F1 inside Rust to open the console and enter client.connect 51.81.167.73:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$rus2,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp100Max players. The slot count is 100.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$rus2Region code. The code us2 identifies the server's region.
Wipe schedule
^mMonthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.
Region
NANorth America. In the server browser it is filed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

128 tick server? How? No AI, optimized physics, various bug fixes. Wipes? How often? As infrequently as possible. Your base will survive most wipes. Heat map? Highlights where the boom is to discourage large groups. Tool cupboards? One per player, along with 333 entities per player/cupboard. Skateparks? Yes you can skate in the skateparks. Isekai? Yes, Truck-kun is always waiting, watching. Engineered by youtube.com/@phrinj

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.