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A Shockbyte Rust Server

Rust Statistics

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Online · checked 13m ago · 51.81.176.105:27008

Abstract

We describe the public Rust server A Shockbyte Rust Server, reached at 51.81.176.105:27008. At the last check it held 0 of 1 places, against a seven-day mean of 01. It ranks #15,276 of all servers, the top 69%. It last wiped 25d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/10% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,276top 69%
Last wipe25d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123423:0008:0017:0002:0011:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040023:0008:0017:0002:0011:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap4 daysbetween real wipes
Wipe-day peak2players, last three wipes
Crowd held100%of its cycles kept half the crowd
Sun 4 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 4 Oct, 13:0325d ago 1 – running 2
Wed 30 Sep, 13:3629d ago 2 held half 4 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte Rust Server
Figure 5: The map: Procedural Map, size 3000, seed 50000. Open on RustMaps.
Table 4: The server's published settings.
Address51.81.176.105:27008
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 13:03 UTC
Hostname–
First seen30 Sep 2026
MapProcedural Map
Size3000
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average45/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average94/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average36/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average85/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average322/350

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of A Shockbyte Rust Server smooth?

The server fps averaged 235 over the last 48 hours, never dropping below 116. Buildings, deployables and all other world objects counted together reached a maximum of 49,590 entities. The peak memory usage was 3,433 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 51.81.176.105:27008.

A.3How reliable is A Shockbyte Rust Server, and is it currently online?

A Shockbyte Rust Server is currently online. It last restarted around 7 hours ago, according to its reported uptime. The server was up 60% of the time over the last 7 full days, 101 of 168 hours. It was first observed on 30 September 2026 by Rust Statistics.

A.4What is the Rust version for A Shockbyte Rust Server?

The version of Rust on A Shockbyte Rust Server is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5On what cycle does A Shockbyte Rust Server wipe?

There are not yet enough recorded wipes for A Shockbyte Rust Server to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 25 days 9 hours have passed since the current world was generated.

A.6What happens on A Shockbyte Rust Server when wipe day arrives?

The average busiest point of recent wipes was 2 players. The crowd reached its maximum 1 hours after the latest wipe. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.

Population

A.7How does A Shockbyte Rust Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, A Shockbyte Rust Server holds #15,276, in the top 69% of all ranked servers.

A.8How would you characterise the player activity on A Shockbyte Rust Server?

The current population of A Shockbyte Rust Server is 0, drawn from 1 slots. The seven-day average for this server is 0 players.

Tags and filters

A.9How should the tags on A Shockbyte Rust Server be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp1 (Max players): It offers 1 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which A Shockbyte Rust Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that A Shockbyte Rust Server fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern A Shockbyte Rust Server?

The name of A Shockbyte Rust Server states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.12What is the map for A Shockbyte Rust Server?

Generated by the game from seed 50000, the procedural map on A Shockbyte Rust Server measures 3,000. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13How do you connect to A Shockbyte Rust Server?

Enter client.connect 51.81.176.105:27008 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp1Max players. It offers 1 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.