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Coog's Hunger Games

Rust Statistics

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Online · checked 10m ago · 51.81.179.115:27457

Abstract

We describe the public Rust server Coog's Hunger Games, reached at 51.81.179.115:27457. At the last check it held 0 of 1 places, against a seven-day mean of 0 and a peak of 11. It ranks #9,255 of all servers, the top 42%. It last wiped 5d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/10% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#9,255top 42%
Last wipe5d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123423:0008:0017:0003:0012:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040023:0008:0017:0003:0012:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep.

4Rank

The server stands in the top 42% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1 daysbetween real wipes
On rhythm38%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held50%else halves by day 3
Sat 24 OctThu 15 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 19:125d ago 1 – running 0
Thu 15 Oct, 01:1914d ago 1 halved by day 3 9.7 d 0
Tue 13 Oct, 03:1816d ago 1 – 1.9 d 0
Mon 12 Oct, 15:5317d ago 1 – 0.5 d 0
Sun 11 Oct, 15:2618d ago 1 – 1 d 0
Fri 9 Oct, 13:5820d ago 1 held half 2.1 d 1
Fri 9 Oct, 00:2420d ago 1 – 0.6 d 0
Thu 8 Oct, 00:0121d ago 1 – 1 d 0
Wed 7 Oct, 02:4122d ago 1 – 0.9 d 0
Sat 3 Oct, 19:1226d ago 1 halved by day 2 3.3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Coog's Hunger Games
Figure 5: The map: Procedural Map, size 4000, seed 6969. Open on RustMaps.
Table 4: The server's published settings.
Address51.81.179.115:27457
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 19:12 UTC
Hostname–
First seen20 Sep 2026
MapProcedural Map
Size4000
Seed6969

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average40/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average84/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average34/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average87/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average301/310

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Coog's Hunger Games perform well?

Its average server fps over the last 48 hours was 164, with a minimum of 109. Its entity count reached a maximum of 90,909, including buildings, deployables and all other world objects. Memory use peaked at 3,785 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of Coog's Hunger Games?

No region is published by Coog's Hunger Games. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 51.81.179.115:27457 is its address.

A.3What is the online status and reliability of Coog's Hunger Games?

At the present moment, Coog's Hunger Games is online. The uptime it reports indicates a restart about 3 hours ago. Of the 168 hours in the last 7 full days, 110 were served, an availability of 65%. The first record of it by Rust Statistics dates to 20 September 2026.

A.4What version of Rust is run on Coog's Hunger Games?

Rust network protocol 2635 and build 168909 is the version that Coog's Hunger Games runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does Coog's Hunger Games wipe?

With irregular wipe times, Coog's Hunger Games offers no next wipe to predict. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 5 days 3 hours.

A.6What characterises wipe day on Coog's Hunger Games?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began. For 50% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 3.

Population

A.7How does Coog's Hunger Games compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Coog's Hunger Games at #9,255, within the top 42% of ranked servers.

A.8At what level does Coog's Hunger Games operate in terms of players?

On Coog's Hunger Games, 0 of the 1 slots are occupied at present. Over the last week the count averages 0 players and reaches 1 at its height.

Tags, lists

A.9What do the tags associated with Coog's Hunger Games signify?

Tags from Coog's Hunger Games, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp1 (Max players): It offers 1 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Coog's Hunger Games be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Coog's Hunger Games: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.11Under what rules and settings does Coog's Hunger Games operate?

Its name carries no gather rate for Coog's Hunger Games. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.12What is the map for Coog's Hunger Games?

The game generates Coog's Hunger Games's procedural map at size 4,000, from seed 6969. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13How do you connect to Coog's Hunger Games?

Press F1 inside Rust to open the console and enter client.connect 51.81.179.115:27457. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp1Max players. It offers 1 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.