A Shockbyte Rust Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 51.81.179.39:27196
Abstract
We describe the public Rust server A Shockbyte Rust Server, reached at 51.81.179.39:27196. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,268 of all servers, the top 68%. It last wiped 20d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 8.6 days | between real wipes |
| On rhythm | 67% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 33% | else halves by day 2 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 8 Oct, 22:1220d ago | 1 | – | running | 0 |
| Tue 29 Sep, 23:1829d ago | 1 | halved by day 2 | 9 d | 0 |
| Sun 27 Sep, 19:3132d ago | 2 | held half | 2.2 d | 0 |
| Sat 19 Sep, 06:1740d ago | 2 | halved by day 2 | 8.6 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 51.81.179.39:27196 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 22:12 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 150 on average | 54/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 126/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average | 98/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average | 34/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average | 96/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average | 334/350 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of A Shockbyte Rust Server smooth?
Over the past 48 hours, it ran at an average of 120 server fps, with a low of 111. Buildings, deployables and all other world objects counted together reached a maximum of 48,933 entities. The peak memory usage was 3,635 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is A Shockbyte Rust Server based?
There is no region published for A Shockbyte Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 51.81.179.39:27196 is its address.
A.3How reliable is A Shockbyte Rust Server, and is it currently online?
A Shockbyte Rust Server is online at this time. Based on the uptime it reports, the last restart occurred about 7 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 19 September 2026.
A.4What version of Rust is run on A Shockbyte Rust Server?
A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5On what cycle does A Shockbyte Rust Server wipe?
With irregular wipe times, A Shockbyte Rust Server offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 20 days 23 hours ago.
A.6What happens on A Shockbyte Rust Server when wipe day arrives?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 0 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 33% of recent wipes. In the other cases, the population fell below half by day 2.
Population
A.7How does A Shockbyte Rust Server compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts A Shockbyte Rust Server at #15,268, within the top 68% of ranked servers.
A.8How would you characterise the player activity on A Shockbyte Rust Server?
At this moment 0 players are on A Shockbyte Rust Server, which has 10 slots in total. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.9What is the meaning of the tags on A Shockbyte Rust Server?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game, which A Shockbyte Rust Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that A Shockbyte Rust Server fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.11Under what rules and settings does A Shockbyte Rust Server operate?
The name of A Shockbyte Rust Server states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.
A.12On which map does A Shockbyte Rust Server take place?
Generated by the game from seed 50000, the procedural map on A Shockbyte Rust Server measures 3,000. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.13How do you connect to A Shockbyte Rust Server?
Enter client.connect 51.81.179.39:27196 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. 10 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.