Jack&Cooper
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 9h ago · 51.81.179.99:28015
Abstract
We describe the public Rust server Jack&Cooper, reached at 51.81.179.99:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 21. It ranks #8,529 of all servers, the top 38%. It last wiped 21h ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 38% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 3.7 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 28 Oct, 08:2323h ago | – | – | running | 0 |
| Sat 24 Oct, 14:254d ago | 1 | – | 3.7 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 51.81.179.99:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Oct 2026, 11:11 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | 2147483647 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 150 on average | 105/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 123/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 136/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 47/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 4/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of Jack&Cooper smooth?
Over the past 48 hours, it ran at an average of 122 server fps, with a low of 114. The highest number of entities it carried was 115,999, comprising buildings, deployables and all other objects. Its highest memory usage was 3,806 MB. Players experience lag when fps is low and the entity count is rising.
A.2In which location is Jack&Cooper based?
A region is not published by Jack&Cooper. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 51.81.179.99:28015 is its address.
A.3What is the online status and reliability of Jack&Cooper?
Right now, Jack&Cooper is offline, and the last time it was seen was 9 hours ago. The uptime it reports indicates a restart about 36 minutes ago. The server was up 6% of the time over the last 4 full days, 6 of 96 hours. It was first observed on 24 October 2026 by Rust Statistics.
A.4What version of Rust is run on Jack&Cooper?
Rust network protocol 2635 and build 168909 is the version that Jack&Cooper runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5On what cycle does Jack&Cooper wipe?
There are not yet enough recorded wipes for Jack&Cooper to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 21 hours have passed since the current world was generated.
A.6What characterises wipe day on Jack&Cooper?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.
Population
A.7What position does Jack&Cooper occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Jack&Cooper at #8,529, within the top 38% of ranked servers.
A.8At what level does Jack&Cooper operate in terms of players?
Jack&Cooper is not online now; 9 hours have passed since it was last seen. The peak over seven days is 2, against an average of 1. The busiest hour of the last 48 is 22:00 UTC, averaging 2 players.
Tags and filters
A.9How should the tags on Jack&Cooper be interpreted?
Tags from Jack&Cooper, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can Jack&Cooper be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Jack&Cooper: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules, settings, map
A.11What are the settings and rules that govern Jack&Cooper?
Its name carries no gather rate for Jack&Cooper. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.
A.12What is the map for Jack&Cooper?
Generated by the game from seed 2147483647, the procedural map on Jack&Cooper measures 4,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.13How do you connect to Jack&Cooper?
Press F1 inside Rust to open the console and enter client.connect 51.81.179.99:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp2 | Max players. 2 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.