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Jack&Cooper

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 9h ago · 51.81.179.99:28015

Abstract

We describe the public Rust server Jack&Cooper, reached at 51.81.179.99:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 21. It ranks #8,529 of all servers, the top 38%. It last wiped 21h ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now2/2100% full
In the queue0no queue
Seven-day mean1peak 2, 48 h peak 2
Rank2#8,529top 38%
Last wipe21h agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.511.5208:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
05010015020008:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct.

4Rank

The server stands in the top 38% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.7 daysbetween real wipes
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 08:2323h ago – – running 0
Sat 24 Oct, 14:254d ago 1 – 3.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Jack&Cooper
Figure 5: The map: Procedural Map, size 4500, seed 2147483647. Open on RustMaps.
Table 4: The server's published settings.
Address51.81.179.99:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe28 Oct 2026, 11:11 UTC
Hostname–
First seen24 Oct 2026
MapProcedural Map
Size4500
Seed2147483647

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average105/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average136/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average47/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Jack&Cooper smooth?

Over the past 48 hours, it ran at an average of 122 server fps, with a low of 114. The highest number of entities it carried was 115,999, comprising buildings, deployables and all other objects. Its highest memory usage was 3,806 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is Jack&Cooper based?

A region is not published by Jack&Cooper. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 51.81.179.99:28015 is its address.

A.3What is the online status and reliability of Jack&Cooper?

Right now, Jack&Cooper is offline, and the last time it was seen was 9 hours ago. The uptime it reports indicates a restart about 36 minutes ago. The server was up 6% of the time over the last 4 full days, 6 of 96 hours. It was first observed on 24 October 2026 by Rust Statistics.

A.4What version of Rust is run on Jack&Cooper?

Rust network protocol 2635 and build 168909 is the version that Jack&Cooper runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5On what cycle does Jack&Cooper wipe?

There are not yet enough recorded wipes for Jack&Cooper to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 21 hours have passed since the current world was generated.

A.6What characterises wipe day on Jack&Cooper?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.

Population

A.7What position does Jack&Cooper occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Jack&Cooper at #8,529, within the top 38% of ranked servers.

A.8At what level does Jack&Cooper operate in terms of players?

Jack&Cooper is not online now; 9 hours have passed since it was last seen. The peak over seven days is 2, against an average of 1. The busiest hour of the last 48 is 22:00 UTC, averaging 2 players.

Tags and filters

A.9How should the tags on Jack&Cooper be interpreted?

Tags from Jack&Cooper, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Jack&Cooper be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Jack&Cooper: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules, settings, map

A.11What are the settings and rules that govern Jack&Cooper?

Its name carries no gather rate for Jack&Cooper. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.12What is the map for Jack&Cooper?

Generated by the game from seed 2147483647, the procedural map on Jack&Cooper measures 4,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13How do you connect to Jack&Cooper?

Press F1 inside Rust to open the console and enter client.connect 51.81.179.99:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp2Max players. 2 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.