Rust StatisticsWorking papers on every public Rust server · 41,711 players now

PUBLIC

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 51.81.48.22:28044

Abstract

We describe the public Rust server PUBLIC, reached at 51.81.48.22:28044. At the last check it held 0 of 100 places, against a seven-day mean of 1 and a peak of 231. It ranks #3,845 of all servers, the top 17%. It last wiped 6d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean1peak 23, 48 h peak 1
Rank2#3,845top 17%
Last wipe6d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020008:0017:0002:0012:0021:0006:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct.

4Rank

The server stands in the top 17% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.5 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak20players, last three wipes
Crowd held0%else halves by day 1
Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 03:246d ago 20 – running 2
Wed 21 Oct, 18:576d ago 23 – 0.4 d 0
Thu 15 Oct, 01:4813d ago 18 halved by day 1 6.7 d 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of PUBLIC
Figure 5: The map: Custom Map, size 5000, seed 1228719711.
Table 4: The server's published settings.
Address51.81.48.22:28044
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 03:24 UTC
Hostname–
First seen14 Oct 2026
MapCustom Map
Size5000
Seed1228719711

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average127/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average124/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average124/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average52/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average6/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average24/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of PUBLIC smooth?

Its average server fps over the last 48 hours was 128, with a minimum of 68. Buildings, deployables and all other world objects counted together reached a maximum of 998,324 entities. The peak memory usage was 5,868 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does PUBLIC have?

There is no region published for PUBLIC. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 51.81.48.22:28044 is its address.

A.3What is the reliability of PUBLIC, and is it online?

At the present moment, PUBLIC is online. Based on the uptime it reports, the last restart occurred about 6 days 2 hours ago. The server was up 89% of the time over the last 7 full days, 149 of 168 hours. It was first observed on 14 October 2026 by Rust Statistics.

A.4What version of Rust is run on PUBLIC?

PUBLIC is running Rust network protocol 2634 and build 167781 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5On what cycle does PUBLIC wipe?

With irregular wipe times, PUBLIC offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 6 days 4 hours have passed since the current world was generated.

A.6What characterises wipe day on PUBLIC?

The average busiest point of recent wipes was 20 players. The peak on the latest wipe came 11 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 1.

Player count

A.7What is the rank of PUBLIC among Rust servers?

The seven-day player-hours ranking puts PUBLIC at #3,845, within the top 17% of ranked servers.

A.8At what level does PUBLIC operate in terms of players?

On PUBLIC, 0 of the 100 slots are occupied at present. The peak over seven days is 23, against an average of 1. The busiest hour of the last 48 is 09:00 UTC, averaging 0 players.

Tags and filters

A.9What do the tags associated with PUBLIC signify?

gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags PUBLIC publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can PUBLIC be found among the Rust Statistics lists and filters?

The Rust Statistics lists that PUBLIC fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.11Under what rules and settings does PUBLIC operate?

The name of PUBLIC states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The server has VAC on, Valve's anti-cheat.

A.12What is the map for PUBLIC?

The game generates PUBLIC's procedural map at size 5,000, from seed 1228719711. Equal size and seed yield an identical map, which this page offers to view on RustMaps. Under map name, it gives Custom Map.

Connection

A.13What steps are required to join PUBLIC?

Press F1 inside Rust to open the console and enter client.connect 51.81.48.22:28044. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. The slot count is 100.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. The game build is 167781.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.