PUBLIC
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 51.81.48.22:28044
Abstract
We describe the public Rust server PUBLIC, reached at 51.81.48.22:28044. At the last check it held 0 of 100 places, against a seven-day mean of 1 and a peak of 231. It ranks #3,845 of all servers, the top 17%. It last wiped 6d ago.
Keywordsmodded
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 17% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 3.5 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 20 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 22 Oct, 03:246d ago | 20 | – | running | 2 |
| Wed 21 Oct, 18:576d ago | 23 | – | 0.4 d | 0 |
| Thu 15 Oct, 01:4813d ago | 18 | halved by day 1 | 6.7 d | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 51.81.48.22:28044 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 03:24 UTC |
| Hostname | – |
| First seen | 14 Oct 2026 |
| Map | Custom Map |
| Size | 5000 |
| Seed | 1228719711 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 156 on average | 127/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 124/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average | 124/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average | 52/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 6/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 24/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of PUBLIC smooth?
Its average server fps over the last 48 hours was 128, with a minimum of 68. Buildings, deployables and all other world objects counted together reached a maximum of 998,324 entities. The peak memory usage was 5,868 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does PUBLIC have?
There is no region published for PUBLIC. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 51.81.48.22:28044 is its address.
A.3What is the reliability of PUBLIC, and is it online?
At the present moment, PUBLIC is online. Based on the uptime it reports, the last restart occurred about 6 days 2 hours ago. The server was up 89% of the time over the last 7 full days, 149 of 168 hours. It was first observed on 14 October 2026 by Rust Statistics.
A.4What version of Rust is run on PUBLIC?
PUBLIC is running Rust network protocol 2634 and build 167781 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5On what cycle does PUBLIC wipe?
With irregular wipe times, PUBLIC offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 6 days 4 hours have passed since the current world was generated.
A.6What characterises wipe day on PUBLIC?
The average busiest point of recent wipes was 20 players. The peak on the latest wipe came 11 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 1.
Player count
A.7What is the rank of PUBLIC among Rust servers?
The seven-day player-hours ranking puts PUBLIC at #3,845, within the top 17% of ranked servers.
A.8At what level does PUBLIC operate in terms of players?
On PUBLIC, 0 of the 100 slots are occupied at present. The peak over seven days is 23, against an average of 1. The busiest hour of the last 48 is 09:00 UTC, averaging 0 players.
Tags and filters
A.9What do the tags associated with PUBLIC signify?
gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags PUBLIC publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can PUBLIC be found among the Rust Statistics lists and filters?
The Rust Statistics lists that PUBLIC fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.11Under what rules and settings does PUBLIC operate?
The name of PUBLIC states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The server has VAC on, Valve's anti-cheat.
A.12What is the map for PUBLIC?
The game generates PUBLIC's procedural map at size 5,000, from seed 1228719711. Equal size and seed yield an identical map, which this page offers to view on RustMaps. Under map name, it gives Custom Map.
Connection
A.13What steps are required to join PUBLIC?
Press F1 inside Rust to open the console and enter client.connect 51.81.48.22:28044. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. The slot count is 100. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs167781 | Build. The game build is 167781. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.