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Project Fallout Vanilla | No Team Limit | Weekly Wipes

Rust Statistics

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Online · checked 8m ago · 51.81.49.81:28015

Abstract

We describe the public Rust server Project Fallout Vanilla | No Team Limit | Weekly Wipes, reached at 51.81.49.81:28015. At the last check it held 0 of 125 places, against a seven-day mean of 01. It ranks #15,341 of all servers, the top 69%. It last wiped 6d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1250% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,341top 69%
Last wipe6d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123417:0002:0011:0021:0006:0015:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.2 daysbetween real wipes
On rhythm20%of its recent wipes
Wipe-day peak0players, last three wipes
Crowd held0%else halves by day 1
Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 22:086d ago 0 – running 0
Tue 20 Oct, 16:229d ago 0 – 2.2 d 0
Sun 11 Oct, 16:4118d ago 1 halved by day 1 9 d 1
Sat 10 Oct, 19:5118d ago 1 – 0.9 d 0
Mon 21 Sep, 16:0138d ago 0 – 19.2 d 0
Sun 20 Sep, 22:3138d ago 0 – 0.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address51.81.49.81:28015
Region–
Max players125
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 22:08 UTC
Hostname–
First seen19 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average152/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average98/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average238/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average347/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Project Fallout Vanilla | No Team Limit | Weekly Wipes?

There is no region published for Project Fallout Vanilla | No Team Limit | Weekly Wipes. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 51.81.49.81:28015.

A.2What is the online status and reliability of Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Project Fallout Vanilla | No Team Limit | Weekly Wipes is online at this time. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 19 September 2026.

A.3What is the Rust version for Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Rust network protocol 2635 and build 168909 is the version that Project Fallout Vanilla | No Team Limit | Weekly Wipes runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4When are wipes carried out on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Prediction of the next wipe is impossible for Project Fallout Vanilla | No Team Limit | Weekly Wipes, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 6 days 18 hours ago.

A.5What characterises wipe day on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 1.

Player count

A.6How does Project Fallout Vanilla | No Team Limit | Weekly Wipes compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Project Fallout Vanilla | No Team Limit | Weekly Wipes holds #15,341, in the top 69% of all ranked servers.

A.7How would you characterise the player activity on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

On Project Fallout Vanilla | No Team Limit | Weekly Wipes, 0 of the 125 slots are occupied at present. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.8What do the tags associated with Project Fallout Vanilla | No Team Limit | Weekly Wipes signify?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp125 (Max players): The slot count is 125; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon, which Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Project Fallout Vanilla | No Team Limit | Weekly Wipes be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Project Fallout Vanilla | No Team Limit | Weekly Wipes fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.10Under what rules and settings does Project Fallout Vanilla | No Team Limit | Weekly Wipes operate?

The name of Project Fallout Vanilla | No Team Limit | Weekly Wipes states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

On Project Fallout Vanilla | No Team Limit | Weekly Wipes the terrain is procedural, built by the game itself.

How to join

A.12How do you connect to Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Press F1 inside Rust to open the console and enter client.connect 51.81.49.81:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp125Max players. The slot count is 125.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.