Rust StatisticsWorking papers on every public Rust server · 81,723 players now

Rust @ ServerProject.net

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 6m ago · 51.83.172.143:29028

Abstract

We describe the public Rust server Rust @ ServerProject.net, reached at 51.83.172.143:29028. At the last check it held 0 of 500 places, against a seven-day mean of 0 and a peak of 11. It ranks #6,677 of all servers, the top 30%. It last wiped 18d ago.

Keywordsquad modded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/5000% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#6,677top 30%
Last wipe18d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608016:0001:0010:0019:0004:0013:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 30% of all ranked servers, and #381 of the quad servers (top 46%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.7 daysbetween real wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 11 Oct, 11:4818d ago 1 – running 1
Thu 8 Oct, 18:3720d ago 1 held half 2.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Rust @ ServerProject.net
Figure 5: The map: Procedural Map, size 3000, seed 11124. Open on RustMaps.
Table 4: The server's published settings.
Address51.83.172.143:29028
Region–
Max players500
Group limitquad
Wipe schedule–
Last wipe11 Oct 2026, 11:48 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed11124

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rustoria.co -Us MondaysNA · quad · 7 on average5/300
[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 6 on average8/60
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average8/80
Geležinis Miškasquad · 6 on average6/99
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average2/100
[EU] Protobit: No Offline | Shared BPs | Max 4 | Linux FriendlyEU · quad · biweekly · 2 on average2/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Rust @ ServerProject.net smooth?

Over the past 48 hours, it ran at an average of 60 server fps, with a low of 60. The highest number of entities it carried was 51,251, comprising buildings, deployables and all other objects. Its highest memory usage was 2,005 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Rust @ ServerProject.net?

A region is not published by Rust @ ServerProject.net. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 51.83.172.143:29028 is its address.

A.3How reliable is Rust @ ServerProject.net, and is it currently online?

Rust @ ServerProject.net is currently online. Based on the uptime it reports, the last restart occurred about 9 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on Rust @ ServerProject.net?

The version of Rust on Rust @ ServerProject.net is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5On what cycle does Rust @ ServerProject.net wipe?

The record of Rust @ ServerProject.net's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 18 days 3 hours have passed since the current world was generated.

A.6How would you describe wipe day on Rust @ ServerProject.net?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

Player count

A.7How does Rust @ ServerProject.net compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Rust @ ServerProject.net at #6,677, within the top 30% of ranked servers. Within the quad group, its position is #381.

A.8How would you characterise the player activity on Rust @ ServerProject.net?

At this moment 0 players are on Rust @ ServerProject.net, which has 500 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 1. Of the last 48 hours, the peak hour falls at 23:00 UTC, with an average of 1 players.

Tags and filters

A.9What do the tags associated with Rust @ ServerProject.net signify?

Tags from Rust @ ServerProject.net, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp500 (Max players): 500 slots are available; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Rust @ ServerProject.net be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Rust @ ServerProject.net fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Rules, settings, map

A.11Which settings and rules are in force on Rust @ ServerProject.net?

The name of Rust @ ServerProject.net states no gather rate. A maximum of 4 players per group applies, as quad. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.12What is the map for Rust @ ServerProject.net?

Size 3,000 and seed 11124 define the procedural, game-generated map on Rust @ ServerProject.net. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13How do you connect to Rust @ ServerProject.net?

Press F1 inside Rust to open the console and enter client.connect 51.83.172.143:29028. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://ServerProject.net/en.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp500Max players. 500 slots are available.
ts4Group limit. A team holds no more than 4.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.