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4Netplayers.The.special.forces

Rust Statistics

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Offline · checked 2d ago · 51.89.152.8:32600

Abstract

We describe the public Rust server 4Netplayers.The.special.forces, reached at 51.89.152.8:32600. It is offline at the last check, against a seven-day mean of 01. It ranks #15,414 of all servers, the top 69%. It last wiped 12d ago.

Keywordsquad modded oxide softcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,414top 69%
Last wipe12d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers, and #625 of the quad servers (top 76%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct15 Oct21 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 15 Oct, 11:1212d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers.The.special.forces
Figure 5: The map: Procedural Map, size 4500, seed 1382625960. Open on RustMaps.
Table 4: The server's published settings.
Address51.89.152.8:32600
Region–
Max players10
Group limitquad
Wipe schedule–
Last wipe15 Oct 2026, 11:12 UTC
Hostname–
First seen15 Sep 2026
MapProcedural Map
Size4500
Seed1382625960

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 2 on average2/100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average0/233
[EA] Softcore 1quad · monthly · 69 on average19/350
[US] Facepunch Softcore 2NA · quad · monthly · 60 on average78/300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 37 on average25/150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 12 on average22/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of 4Netplayers.The.special.forces?

A region is not published by 4Netplayers.The.special.forces. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 51.89.152.8:32600 is its address.

A.2What is the online status and reliability of 4Netplayers.The.special.forces?

4Netplayers.The.special.forces is currently offline, with the last sighting 2 days 12 hours ago. Of the 168 hours in the last 7 full days, 109 were served, an availability of 65%. The first record of it by Rust Statistics dates to 15 September 2026.

A.3What is the Rust version for 4Netplayers.The.special.forces?

The version of Rust on 4Netplayers.The.special.forces is network protocol 2634 and build 167781, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4What schedule does 4Netplayers.The.special.forces follow for wipes?

Too few wipes by 4Netplayers.The.special.forces have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 12 days 13 hours have passed since the current world was generated.

A.5How would you describe wipe day on 4Netplayers.The.special.forces?

Across its recent wipes, the average peak population was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.6What is the rank of 4Netplayers.The.special.forces among Rust servers?

Ranked by player hours across seven days, 4Netplayers.The.special.forces holds #15,414, in the top 69% of all ranked servers. The quad group places it at #625.

A.7What is the population level of 4Netplayers.The.special.forces?

The last recorded sighting of 4Netplayers.The.special.forces was 2 days 12 hours ago; it is offline now. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.8What do the tags associated with 4Netplayers.The.special.forces signify?

Tags from 4Netplayers.The.special.forces, read by the game's server browser, are gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): It offers 10 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can 4Netplayers.The.special.forces be found among the Rust Statistics lists and filters?

These Rust Statistics lists include 4Netplayers.The.special.forces: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Rules, settings, map

A.10Which settings and rules are in force on 4Netplayers.The.special.forces?

The name of 4Netplayers.The.special.forces states no gather rate. quad sets the team size at 4 players. Listed as softcore, the game mode is An easier Facepunch mode, in which part of your loot is kept. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

A.11On which map does 4Netplayers.The.special.forces take place?

Generated by the game from seed 1382625960, the procedural map on 4Netplayers.The.special.forces measures 4,500. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What is the process for joining 4Netplayers.The.special.forces?

Press F1 inside Rust to open the console and enter client.connect 51.89.152.8:32600. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmsoftcoreGame mode. An easier ruleset, softcore.
mp10Max players. It offers 10 slots.
ts4Group limit. Teams are capped at 4.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. The game build is 167781.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.