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4Netplayers MrWolfCommunity Server

Rust Statistics

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Online · checked 9m ago · 51.89.172.53:24900

Abstract

We describe the public Rust server 4Netplayers MrWolfCommunity Server, reached at 51.89.172.53:24900. At the last check it held 0 of 10 places, against a seven-day mean of 1 and a peak of 21. It ranks #6,340 of all servers, the top 29%. It last wiped 1d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean1peak 2, 48 h peak 2
Rank2#6,340top 29%
Last wipe1d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.511.5216:0020:0023:0014:0017:0022:00Wiped Tue 27 Oct, 16:11 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
01020304016:0020:0023:0014:0017:0022:00Wiped Tue 27 Oct, 16:11 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct.

4Rank

The server stands in the top 29% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 16:391d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers MrWolfCommunity Server
Figure 4: The map: Procedural Map, size 3700, seed 464832282. Open on RustMaps.
Table 3: The server's published settings.
Address51.89.172.53:24900
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 16:39 UTC
Hostname–
First seen27 Oct 2026
MapProcedural Map
Size3700
Seed464832282

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average46/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average44/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average42/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does 4Netplayers MrWolfCommunity Server run?

Its average server fps over the last 48 hours was 30, with a minimum of 30. Its entity count reached a maximum of 79,492, including buildings, deployables and all other world objects. Its highest memory usage was 2,558 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does 4Netplayers MrWolfCommunity Server have?

No region is published by 4Netplayers MrWolfCommunity Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 51.89.172.53:24900.

A.3What is the reliability of 4Netplayers MrWolfCommunity Server, and is it online?

4Netplayers MrWolfCommunity Server is currently online. It last restarted around 8 hours ago, according to its reported uptime. Its uptime over the last full day (1 day) was 0%, with 0 of 24 hours online. It was first observed on 27 October 2026 by Rust Statistics.

A.4What is the Rust version for 4Netplayers MrWolfCommunity Server?

The version of Rust on 4Netplayers MrWolfCommunity Server is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does 4Netplayers MrWolfCommunity Server wipe?

There are not yet enough recorded wipes for 4Netplayers MrWolfCommunity Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 31 hours ago.

Player count

A.6What is the rank of 4Netplayers MrWolfCommunity Server among Rust servers?

Ranked by player hours across seven days, 4Netplayers MrWolfCommunity Server holds #6,340, in the top 29% of all ranked servers.

A.7At what level does 4Netplayers MrWolfCommunity Server operate in terms of players?

The current population of 4Netplayers MrWolfCommunity Server is 0, drawn from 10 slots. The peak over seven days is 2, against an average of 1. Of the last 48 hours, the peak hour falls at 22:00 UTC, with an average of 2 players.

Tags and filters

A.8How should the tags on 4Netplayers MrWolfCommunity Server be interpreted?

Tags from 4Netplayers MrWolfCommunity Server, read by the game's server browser, are gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It offers 10 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can 4Netplayers MrWolfCommunity Server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that 4Netplayers MrWolfCommunity Server fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.10What are the settings and rules that govern 4Netplayers MrWolfCommunity Server?

The name of 4Netplayers MrWolfCommunity Server states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.11What is the map for 4Netplayers MrWolfCommunity Server?

Size 3,700 and seed 464832282 define the procedural, game-generated map on 4Netplayers MrWolfCommunity Server. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12What steps are required to join 4Netplayers MrWolfCommunity Server?

Enter client.connect 51.89.172.53:24900 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp10Max players. It offers 10 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.