Oxide Dev
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 51.91.242.62:28115
Abstract
We describe the public Rust server Oxide Dev, reached at 51.91.242.62:28115. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,284 of all servers, the top 69%. It last wiped 17d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 0.4 days | between real wipes |
| On rhythm | 20% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 3.5 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 12 Oct, 05:4417d ago | 1 | – | running | 0 |
| Sun 11 Oct, 22:3318d ago | 1 | – | 0.3 d | 0 |
| Sun 11 Oct, 11:5918d ago | 1 | – | 0.4 d | 0 |
| Sun 11 Oct, 05:4718d ago | 1 | – | 0.3 d | 0 |
| Fri 2 Oct, 07:3527d ago | 1 | halved by day 4 | 8.9 d | 0 |
| Mon 28 Sep, 07:0631d ago | 1 | halved by day 3 | 4 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 51.91.242.62:28115 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 05:44 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
| Map | Custom Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 150 on average | 15/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 130/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average | 31/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average | 8/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average | 38/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average | 150/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does Oxide Dev have?
There is no region published for Oxide Dev. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 51.91.242.62:28115.
A.2How reliable is Oxide Dev, and is it currently online?
At the present moment, Oxide Dev is online. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 16 September 2026 by Rust Statistics.
A.3What is the Rust version for Oxide Dev?
Rust network protocol 2634 and build 167398 is the version that Oxide Dev runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4When are wipes carried out on Oxide Dev?
No next wipe can be predicted for Oxide Dev since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 17 days 20 hours.
A.5What happens on Oxide Dev when wipe day arrives?
Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 2 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 3.5.
Population
A.6What position does Oxide Dev occupy in the ranking of Rust servers?
Ranked by player hours across seven days, Oxide Dev holds #15,284, in the top 69% of all ranked servers.
A.7How would you characterise the player activity on Oxide Dev?
The current population of Oxide Dev is 0, drawn from 50 slots. Averaged across the last seven days, the population is 0 players.
Tags, lists
A.8What is the meaning of the tags on Oxide Dev?
gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): It offers 50 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Oxide Dev publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Oxide Dev be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Oxide Dev fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.10Under what rules and settings does Oxide Dev operate?
Its name carries no gather rate for Oxide Dev. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
A.11How do you connect to Oxide Dev?
Press F1 inside Rust to open the console and enter client.connect 51.91.242.62:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp50 | Max players. It offers 50 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167398 | Build. This server runs game build 167398. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.