Rust StatisticsWorking papers on every public Rust server · 98,401 players now

4Netplayers Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 7m ago · 54.37.245.171:22000

Abstract

We describe the public Rust server 4Netplayers Rust Server, reached at 54.37.245.171:22000. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 31. It ranks #6,725 of all servers, the top 30%. It last wiped 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 3, 48 h peak 1
Rank2#6,725top 30%
Last wipe27d agono schedule published
Next wipe37d 2hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304017:0002:0011:0021:0006:0015:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 30% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak3players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 2hforce wipefw
Thu 3 Dec, 19:0035d 2hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 18:43fw27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers Rust Server
Figure 5: The map: Procedural Map, size 4000, seed 1234567890. Open on RustMaps.
Table 5: The server's published settings.
Address54.37.245.171:22000
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 19:24 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4000
Seed1234567890

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average154/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average183/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average98/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average239/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does 4Netplayers Rust Server run?

Its average server fps over the last 48 hours was 30, with a minimum of 30. Buildings, deployables and all other world objects counted together reached a maximum of 91,452 entities. Memory use peaked at 3,032 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is 4Netplayers Rust Server based?

There is no region published for 4Netplayers Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 54.37.245.171:22000.

A.3How reliable is 4Netplayers Rust Server, and is it currently online?

4Netplayers Rust Server is currently online. Based on the uptime it reports, the last restart occurred about 2 days 7 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for 4Netplayers Rust Server?

4Netplayers Rust Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5On what cycle does 4Netplayers Rust Server wipe?

The only wipe for 4Netplayers Rust Server is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 27 days 21 hours ago.

A.6How would you describe wipe day on 4Netplayers Rust Server?

The average busiest point of recent wipes was 3 players. The peak on the latest wipe came 24 hours after it began.

Player count

A.7How does 4Netplayers Rust Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts 4Netplayers Rust Server at #6,725, within the top 30% of ranked servers.

A.8At what level does 4Netplayers Rust Server operate in terms of players?

The current population of 4Netplayers Rust Server is 0, drawn from 10 slots. Averaged over the last seven days: 0 players; the same period peaks at 3. The busiest hour of the last 48 is 10:00 UTC, averaging 0 players.

Tags, lists

A.9What is the meaning of the tags on 4Netplayers Rust Server?

gmvanilla (Game mode): Survival on vanilla rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags 4Netplayers Rust Server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can 4Netplayers Rust Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include 4Netplayers Rust Server: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11What are the settings and rules that govern 4Netplayers Rust Server?

Its name carries no gather rate for 4Netplayers Rust Server. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.12On which map does 4Netplayers Rust Server take place?

Generated by the game from seed 1234567890, the procedural map on 4Netplayers Rust Server measures 4,000. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What steps are required to join 4Netplayers Rust Server?

Press F1 inside Rust to open the console and enter client.connect 54.37.245.171:22000. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp10Max players. It offers 10 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.