My Dev Test Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 8d ago · 54.37.85.181:28015
Abstract
We describe the public Rust server My Dev Test Server, reached at 54.37.85.181:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,650 of all servers, the top 67%. It last wiped 8d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 54.37.85.181:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 12 max |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 10:28 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
| Map | Procedural Map |
| Size | 4300 |
| Seed | 1227404764 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 157 on average | 205/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 121/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average | 126/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 19/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does My Dev Test Server have?
No region is published by My Dev Test Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 54.37.85.181:28015 is its address.
A.2What is the reliability of My Dev Test Server, and is it online?
At the present moment, My Dev Test Server is offline; it was last seen 8 days 6 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 20 October 2026 by Rust Statistics.
A.3What is the Rust version for My Dev Test Server?
My Dev Test Server is running Rust network protocol 2634 and build 167781 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4When are wipes carried out on My Dev Test Server?
Too few wipes by My Dev Test Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 8 days 7 hours ago.
Player count
A.5What is the rank of My Dev Test Server among Rust servers?
The seven-day player-hours ranking puts My Dev Test Server at #14,650, within the top 67% of ranked servers.
A.6What is the population level of My Dev Test Server?
The last recorded sighting of My Dev Test Server was 8 days 6 hours ago; it is offline now.
Tags and filters
A.7How should the tags on My Dev Test Server be interpreted?
Tags from My Dev Test Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts12 (Group limit): Teams are capped at 12; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can My Dev Test Server be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that My Dev Test Server fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.9What are the settings and rules that govern My Dev Test Server?
Its name carries no gather rate for My Dev Test Server. 12 players is the cap on a group. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.
A.10On which map does My Dev Test Server take place?
Generated by the game from seed 1227404764, the procedural map on My Dev Test Server measures 4,300. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.11What steps are required to join My Dev Test Server?
Press F1 inside Rust to open the console and enter client.connect 54.37.85.181:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts12,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp100 | Max players. The slot count is 100. |
ts12 | Group limit. Teams are capped at 12. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs167781 | Build. This server runs game build 167781. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.