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My Dev Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 8d ago · 54.37.85.181:28015

Abstract

We describe the public Rust server My Dev Test Server, reached at 54.37.85.181:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,650 of all servers, the top 67%. It last wiped 8d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,650top 67%
Last wipe8d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct.

4Rank

The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of My Dev Test Server
Figure 4: The map: Procedural Map, size 4300, seed 1227404764. Open on RustMaps.
Table 3: The server's published settings.
Address54.37.85.181:28015
Region–
Max players100
Group limit12 max
Wipe schedule–
Last wipe20 Oct 2026, 10:28 UTC
Hostname–
First seen20 Oct 2026
MapProcedural Map
Size4300
Seed1227404764

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average205/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does My Dev Test Server have?

No region is published by My Dev Test Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 54.37.85.181:28015 is its address.

A.2What is the reliability of My Dev Test Server, and is it online?

At the present moment, My Dev Test Server is offline; it was last seen 8 days 6 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 20 October 2026 by Rust Statistics.

A.3What is the Rust version for My Dev Test Server?

My Dev Test Server is running Rust network protocol 2634 and build 167781 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4When are wipes carried out on My Dev Test Server?

Too few wipes by My Dev Test Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 8 days 7 hours ago.

Player count

A.5What is the rank of My Dev Test Server among Rust servers?

The seven-day player-hours ranking puts My Dev Test Server at #14,650, within the top 67% of ranked servers.

A.6What is the population level of My Dev Test Server?

The last recorded sighting of My Dev Test Server was 8 days 6 hours ago; it is offline now.

Tags and filters

A.7How should the tags on My Dev Test Server be interpreted?

Tags from My Dev Test Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts12 (Group limit): Teams are capped at 12; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can My Dev Test Server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that My Dev Test Server fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.9What are the settings and rules that govern My Dev Test Server?

Its name carries no gather rate for My Dev Test Server. 12 players is the cap on a group. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.10On which map does My Dev Test Server take place?

Generated by the game from seed 1227404764, the procedural map on My Dev Test Server measures 4,300. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.11What steps are required to join My Dev Test Server?

Press F1 inside Rust to open the console and enter client.connect 54.37.85.181:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts12,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp100Max players. The slot count is 100.
ts12Group limit. Teams are capped at 12.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. This server runs game build 167781.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.