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US Testing Server

Rust Statistics

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Online · checked 10m ago · 54.39.102.131:21015

Abstract

We describe the public Rust server US Testing Server, reached at 54.39.102.131:21015 and hosted in NA. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 01. It ranks #15,270 of all servers, the top 69%, and #1490 in NA. It last wiped 14d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak –
Rank2#15,270top 69%; #1490 in NA
Last wipe14d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123408:0017:0003:0012:0021:0006:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
0510152008:0017:0003:0012:0021:0006:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep.

4Rank

The server stands in the top 69% of all ranked servers, the top 80% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Sep3 Oct10 Oct16 Oct23 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.9 daysbetween real wipes
On rhythm50%of its recent wipes
Wipe-day peak0players, last three wipes
Thu 15 OctWed 14 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 15 Oct, 21:3014d ago 0 – running 0
Wed 14 Oct, 21:2115d ago 0 – 1 d 0
Wed 14 Oct, 13:3015d ago 0 – 0.3 d 0
Tue 13 Oct, 13:2116d ago 0 – 1 d 0
Tue 13 Oct, 01:4417d ago 0 – 0.5 d 0
Sat 26 Sep, 20:5033d ago 0 – 16.2 d 0
Fri 25 Sep, 23:2634d ago 0 – 0.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of US Testing Server
Figure 5: The map: CraggyIsland, size 1024, seed 1337.
Table 4: The server's published settings.
Address54.39.102.131:21015
RegionNA
Max players–
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 21:30 UTC
Hostname–
First seen25 Sep 2026
MapCraggyIsland
Size1024
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded Rust population table [3] and Rust wipe forecast [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average20/100
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 30 on average14/50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average37/100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average3/150
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average6/175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average3/90

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does US Testing Server run?

Over the past 48 hours, it ran at an average of 20 server fps, with a low of 18. Buildings, deployables and all other world objects counted together reached a maximum of 2,909 entities. Its highest memory usage was 632 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of US Testing Server?

In North America, according to its own listing, US Testing Server appears with the NA tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 54.39.102.131:21015.

A.3How reliable is US Testing Server, and is it currently online?

US Testing Server is currently online. The uptime it reports indicates a restart about 20 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 25 September 2026 by Rust Statistics.

A.4What version of Rust is run on US Testing Server?

Rust network protocol 2634 and build 167584 is the version that US Testing Server runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does US Testing Server follow for wipes?

Prediction of the next wipe is impossible for US Testing Server, which wipes irregularly. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 14 days 9 hours ago.

A.6How would you describe wipe day on US Testing Server?

Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.7What position does US Testing Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking gives US Testing Server #15,270, in the top 69% of ranked servers and #1,490 in North America.

A.8At what level does US Testing Server operate in terms of players?

At this moment, the player count on US Testing Server stands at 0. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.9How should the tags on US Testing Server be interpreted?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp0 (Max players): It offers 0 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): The server browser lists this server under North America, which US Testing Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can US Testing Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include US Testing Server: Modded Rust servers and North American server statistics. You will find it on the server list filtered by: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11What are the settings and rules that govern US Testing Server?

No gather rate appears in the name of US Testing Server. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on US Testing Server?

Generated by the game from seed 1337, the procedural map on US Testing Server measures 1,024. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. Under map name, it gives CraggyIsland.

How to join

A.13What steps are required to join US Testing Server?

Press F1 inside Rust to open the console and enter client.connect 54.39.102.131:21015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp0Max players. It offers 0 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167584Build. This server runs game build 167584.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
Region
NANorth America. The server browser lists this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.