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A Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 57.128.229.173:25570

Abstract

We describe the public Rust server A Rust Server, reached at 57.128.229.173:25570. It is offline at the last check, against a seven-day mean of 2 and a peak of 51. It ranks #4,698 of all servers, the top 21%. It last wiped 3d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now2/405% full
In the queue0no queue
Seven-day mean2peak 5, 48 h peak 2
Rank2#4,698top 21%
Last wipe3d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep.

4Rank

The server stands in the top 21% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.4 daysbetween real wipes
On rhythm25%of its recent wipes
Wipe-day peak3players, last three wipes
Crowd held0%else halves by day 1
Tue 27 OctMon 26 OctFri 23 Oct
02468+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 06:012d ago 2 – running 1
Mon 26 Oct, 09:553d ago 5 – 0.8 d 1
Fri 23 Oct, 16:125d ago 1 – 2.7 d 0
Sat 17 Oct, 14:0112d ago 1 halved by day 1 6.1 d 1
Wed 14 Oct, 13:5415d ago 1 – 3 d 0
Mon 12 Oct, 11:4817d ago 1 halved by day 1 2.1 d 0
Sat 3 Oct, 15:4125d ago 6 halved by day 1 8.8 d 1
Sat 3 Oct, 08:0026d ago 6 – 0.3 d 0
Fri 2 Oct, 19:3826d ago 6 – 0.5 d 0
Thu 1 Oct, 19:44fw27d ago 6 – 1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Rust Server
Figure 5: The map: Procedural Map, size 6000, seed 1. Open on RustMaps.
Table 4: The server's published settings.
Address57.128.229.173:25570
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 09:55 UTC
Hostname–
First seen26 Sep 2026
MapProcedural Map
Size6000
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average192/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average0/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average80/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average36/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average277/700

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of A Rust Server smooth?

Over the past 48 hours, it ran at an average of 224 server fps, with a low of 224. Buildings, deployables and all other world objects counted together reached a maximum of 197,793 entities. The peak memory usage was 3,223 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does A Rust Server have?

A region is not published by A Rust Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 57.128.229.173:25570.

A.3How reliable is A Rust Server, and is it currently online?

Right now, A Rust Server is offline, and the last time it was seen was 47 hours ago. Based on the uptime it reports, the last restart occurred about 50 minutes ago. Of the 168 hours in the last 7 full days, 25 were served, an availability of 15%. The first record of it by Rust Statistics dates to 26 September 2026.

A.4What is the Rust version for A Rust Server?

Rust network protocol 2635 and build 168909 is the version that A Rust Server runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does A Rust Server follow for wipes?

No next wipe can be predicted for A Rust Server since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 3 days 4 hours.

A.6What characterises wipe day on A Rust Server?

Across its recent wipes, the average peak population was 3 players. The peak on the latest wipe came 7 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 1.

Population

A.7How does A Rust Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, A Rust Server holds #4,698, in the top 21% of all ranked servers.

A.8How would you characterise the player activity on A Rust Server?

The last recorded sighting of A Rust Server was 47 hours ago; it is offline now. The peak over seven days is 5, against an average of 2. Of the last 48 hours, the peak hour falls at 15:00 UTC, with an average of 2 players.

Tags, lists

A.9What is the meaning of the tags on A Rust Server?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): It offers 40 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon, which A Rust Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can A Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that A Rust Server fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.11Which settings and rules are in force on A Rust Server?

No gather rate appears in the name of A Rust Server. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Carbon. The server has VAC off, Valve's anti-cheat.

A.12On which map does A Rust Server take place?

The game generates A Rust Server's procedural map at size 6,000, from seed 1. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13What is the process for joining A Rust Server?

Enter client.connect 57.128.229.173:25570 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. It offers 40 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.