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A Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 6h ago · 57.128.229.173:25580

Abstract

We describe the public Rust server A Rust Server, reached at 57.128.229.173:25580. It is offline at the last check, against a seven-day mean of 1 and a peak of 21. It ranks #5,544 of all servers, the top 25%. It last wiped 1d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean1peak 2, 48 h peak 2
Rank2#5,544top 25%
Last wipe1d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.511.5215:0020:0014:0020:0001:0007:00Wiped Tue 27 Oct, 15:39 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
010020030040015:0020:0014:0020:0001:0007:00Wiped Tue 27 Oct, 15:39 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep.

4Rank

The server stands in the top 25% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.1 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak4players, last three wipes
Crowd held100%of its cycles kept half the crowd
Sat 24 OctFri 16 OctSun 11 Oct
02468+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 15:391d ago – – running 0
Sat 24 Oct, 13:525d ago 2 – 3.1 d 0
Fri 16 Oct, 09:2813d ago 5 held half 8.2 d 1
Sun 11 Oct, 12:3718d ago 5 held half 4.9 d 4
Sat 10 Oct, 09:2319d ago 12 – 1.1 d 0
Fri 9 Oct, 10:3420d ago 12 – 1 d 0
Thu 8 Oct, 16:0020d ago 12 – 0.8 d 0
Mon 5 Oct, 13:4024d ago 1 halved by day 1 3.1 d 0
Sun 4 Oct, 12:3425d ago 2 – 1 d 0
Sun 4 Oct, 04:3325d ago 2 – 0.3 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Rust Server
Figure 5: The map: Procedural Map, size 4300, seed 1705331099. Open on RustMaps.
Table 4: The server's published settings.
Address57.128.229.173:25580
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 15:39 UTC
Hostname–
First seen21 Sep 2026
MapProcedural Map
Size4300
Seed1705331099

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average194/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average0/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average78/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average44/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average268/700

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of A Rust Server smooth?

Its average server fps over the last 48 hours was 236, with a minimum of 221. The highest number of entities it carried was 102,873, comprising buildings, deployables and all other objects. Memory use peaked at 3,515 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of A Rust Server?

There is no region published for A Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 57.128.229.173:25580 is its address.

A.3What is the online status and reliability of A Rust Server?

A Rust Server is currently offline, with the last sighting 6 hours ago. Based on the uptime it reports, the last restart occurred about 1 hours ago. Its uptime over the last full days (7 days) was 15%, with 25 of 168 hours online. The first record of it by Rust Statistics dates to 21 September 2026.

A.4What version of Rust is run on A Rust Server?

The version of Rust on A Rust Server is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does A Rust Server wipe?

Prediction of the next wipe is impossible for A Rust Server, which wipes irregularly. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 46 hours.

A.6What characterises wipe day on A Rust Server?

Across its recent wipes, the average peak population was 4 players. The crowd reached its maximum 1 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

Population

A.7What is the rank of A Rust Server among Rust servers?

The seven-day player-hours ranking puts A Rust Server at #5,544, within the top 25% of ranked servers.

A.8What is the population level of A Rust Server?

A Rust Server is not online now; 6 hours have passed since it was last seen. The peak over seven days is 2, against an average of 1. Of the last 48 hours, the peak hour falls at 16:00 UTC, with an average of 2 players.

Tags, lists

A.9What do the tags associated with A Rust Server signify?

Tags from A Rust Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can A Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that A Rust Server fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules, settings, map

A.11What are the settings and rules that govern A Rust Server?

The name of A Rust Server states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. The server has VAC off, Valve's anti-cheat.

A.12What map is in use on A Rust Server?

Generated by the game from seed 1705331099, the procedural map on A Rust Server measures 4,300. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What is the process for joining A Rust Server?

Enter client.connect 57.128.229.173:25580 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. The slot count is 10.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.