R4R Oxide Dev 2
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 42d ago · 57.129.153.14:28019
Abstract
We describe the public Rust server R4R Oxide Dev 2, reached at 57.129.153.14:28019. It is offline at the last check, against a seven-day mean of 01. It ranks #15,506 of all servers, the top 67%. It last wiped 43d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 57.129.153.14:28019 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 32 max |
| Wipe schedule | – |
| Last wipe | 16 Sep 2026, 09:41 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 150 on average | 39/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 132/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average | 86/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average | 32/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average | 86/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average | 309/350 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is R4R Oxide Dev 2 based?
No region is published by R4R Oxide Dev 2. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 57.129.153.14:28019 is its address.
A.2What is the reliability of R4R Oxide Dev 2, and is it online?
At the present moment, R4R Oxide Dev 2 is offline; it was last seen 42 days 15 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 16 September 2026.
A.3What is the Rust version for R4R Oxide Dev 2?
R4R Oxide Dev 2 is running Rust network protocol 2633 and build 163794 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4On what cycle does R4R Oxide Dev 2 wipe?
Too few wipes by R4R Oxide Dev 2 have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 43 days 12 hours have passed since the current world was generated.
Population
A.5How does R4R Oxide Dev 2 compare with other Rust servers in the rankings?
Ranked by player hours across seven days, R4R Oxide Dev 2 holds #15,506, in the top 67% of all ranked servers.
A.6At what level does R4R Oxide Dev 2 operate in terms of players?
R4R Oxide Dev 2 is not online now; 42 days 15 hours have passed since it was last seen.
Tags and filters
A.7What do the tags associated with R4R Oxide Dev 2 signify?
The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp0 (Max players): 0 slots are available; ts32 (Group limit): Teams are capped at 32; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Build 163794 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; rustmaps (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags, which R4R Oxide Dev 2 publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can R4R Oxide Dev 2 be found among the Rust Statistics lists and filters?
The Rust Statistics lists that R4R Oxide Dev 2 fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 50.
Rules, settings, map
A.9What are the settings and rules that govern R4R Oxide Dev 2?
Its name carries no gather rate for R4R Oxide Dev 2. The team limit is 32 players. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
A.10What map is in use on R4R Oxide Dev 2?
A procedural map, generated by the game, is what R4R Oxide Dev 2 runs.
Connection
A.11What steps are required to join R4R Oxide Dev 2?
Enter client.connect 57.129.153.14:28019 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp0,ptrak,$r?,v2633,gmvanilla,cs163794,ts32,^o^z,rustmaps.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp0 | Max players. 0 slots are available. |
ts32 | Group limit. Teams are capped at 32. |
v2633 | Protocol. Your game must run protocol 2633 to connect. |
cs163794 | Build. Build 163794 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
| Other | |
rustmaps | Custom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.