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TEST SERVER

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 40d ago · 61.105.188.200:28015

Abstract

We describe the public Rust server TEST SERVER, reached at 61.105.188.200:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,478 of all servers, the top 70%. It last wiped 46d ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsbiweekly wipes modded oxide pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/10% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,478top 70%
Last wipe46d agobiweekly schedule
Next wipe37d 4hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of TEST SERVER
Figure 4: The map: Procedural Map, size 2000, seed 4. Open on RustMaps.
Table 3: The server's published settings.
Address61.105.188.200:28015
Region–
Max players1
Group limit8, the default
Wipe schedulebiweekly
Last wipe13 Sep 2026, 13:13 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size2000
Seed4

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], live pve population [3], live roleplay population [4] and Rust wipe forecast [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average128/2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average228/2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average36/200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average91/200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average56/100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 47 on average18/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is TEST SERVER based?

A region is not published by TEST SERVER. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 61.105.188.200:28015 is its address.

A.2What is the online status and reliability of TEST SERVER?

Right now, TEST SERVER is offline, and the last time it was seen was 40 days 22 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What version of Rust is run on TEST SERVER?

The version of Rust on TEST SERVER is network protocol 2633 and build 163794, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4What schedule does TEST SERVER follow for wipes?

An estimate derived from the force wipe gives the next wipe for TEST SERVER. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The current world has been running for 46 days 1 hours. A fortnightly wipe schedule appears in its tags.

Population

A.5What is the rank of TEST SERVER among Rust servers?

The seven-day player-hours ranking puts TEST SERVER at #15,478, within the top 70% of ranked servers.

A.6At what level does TEST SERVER operate in terms of players?

At this moment TEST SERVER is offline, having last been seen 40 days 22 hours ago.

Tags and filters

A.7How should the tags on TEST SERVER be interpreted?

Tags from TEST SERVER, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Wipes take place once a fortnight; ^r (Roleplay): The server is run for roleplay; ^p (PvE): Player fighting is off; danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can TEST SERVER be found among the Rust Statistics lists and filters?

Modded Rust servers, Rust PvE servers: live list and Rust roleplay servers, measured are the Rust Statistics lists that TEST SERVER fits. You will find it on the server list filtered by: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Rules, settings, map

A.9Which settings and rules are in force on TEST SERVER?

Its name carries no gather rate for TEST SERVER. At 8 players, the group limit equals the game's default. The mode is roleplay, which means jobs, towns and roleplay rule sets. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.10On which map does TEST SERVER take place?

The game generates TEST SERVER's procedural map at size 2,000, from seed 4. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.11What steps are required to join TEST SERVER?

Press F1 inside Rust to open the console and enter client.connect 61.105.188.200:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2633,^b,^r,^p,gmrust,cs163794,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp1Max players. The slot count is 1.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Your game must run protocol 2633 to connect.
cs163794Build. The game build is 163794.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Wipe schedule
^bBiweekly. Wipes take place once a fortnight.
Gameplay
^rRoleplay. The server is run for roleplay.
^pPvE. Player fighting is off; danger comes from the world.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Live roleplay population. ruststatistics.org/top-rust-roleplay-servers.
  5. [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.