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CYBERSHOKE | #1 Vanilla (x2)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 62.122.215.125:28015

Abstract

We describe the public Rust server CYBERSHOKE | #1 Vanilla (x2), reached at 62.122.215.125:28015 and hosted in EU. At the last check it held 1 of 300 places, against a seven-day mean of 4 and a peak of 221. It ranks #1,555 of all servers, the top 7%, and #620 in EU. It last wiped 6d ago on a published weekly schedule; the next wipe is expected Friday 30 October, 14:59 UTC, every Friday at 14:59 UTC.

Keywords2x gather weekly wipes vanilla modded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/3000% full
In the queue0no queue
Seven-day mean4peak 22, 48 h peak 4
Rank2#1,555top 7%; #620 in EU
Last wipe6d agoweekly schedule
Next wipe318hFri 30 Oct, 14:59 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123421:0006:0015:0001:0010:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040021:0006:0015:0001:0010:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 7% of all ranked servers, the top 21% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: fixed weekdays

The next wipe is expected Friday 30 October, 14:59 UTC, in 18h. Every Friday at 14:59 UTC (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap7 daysbetween real wipes
On rhythm100%of its recent wipes
Wipe-day peak17players, last three wipes
Crowd held0%else halves by day 3
Table 3: Coming wipes, as expected.
When (UTC)InKind
Fri 30 Oct, 14:5918hits own schedule
Thu 5 Nov, 19:006d 22hforce wipefw
Fri 6 Nov, 14:597d 18hits own schedule
Fri 13 Nov, 14:5914d 18hits own schedule
Fri 20 Nov, 14:5921d 18hits own schedule
Fri 27 Nov, 14:5928d 18hits own schedule
Thu 3 Dec, 19:0034d 22hforce wipefw
Fri 4 Dec, 14:5935d 18hits own schedule
Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 23 Oct, 14:596d ago 22 – running 0
Fri 16 Oct, 14:5913d ago 20 halved by day 3 7 d 0
Fri 9 Oct, 14:5920d ago 10 halved by day 6 7 d 0
Fri 2 Oct, 14:5927d ago 18 halved by day 5 7 d 2
Fri 25 Sep, 14:5934d ago 17 halved by day 3 7 d 0
Fri 18 Sep, 14:5941d ago 15 halved by day 1 7 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of CYBERSHOKE | #1 Vanilla (x2)
Figure 5: The map: Custom Map, size 4000, seed 1337.
Table 5: The server's published settings.
Address62.122.215.125:28015
RegionEU
Max players300
Group limit24 max
Wipe scheduleweekly
Last wipe23 Oct 2026, 14:59 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size4000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are live europe server counts [2], 2x gather rate servers [3], modded server list with rates [4] and predicted wipe schedule [5].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 335 on average570/680
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 318 on average74/1000
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 286 on average105/170
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 286 on average197/1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average34/100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 131 on average10/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of CYBERSHOKE | #1 Vanilla (x2) smooth?

Its average server fps over the last 48 hours was 146, with a minimum of 105. Its entity count reached a maximum of 101,667, including buildings, deployables and all other world objects. The peak memory usage was 3,240 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of CYBERSHOKE | #1 Vanilla (x2)?

The EU tag places CYBERSHOKE | #1 Vanilla (x2) in Europe, as it lists itself. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 62.122.215.125:28015.

A.3What is the online status and reliability of CYBERSHOKE | #1 Vanilla (x2)?

CYBERSHOKE | #1 Vanilla (x2) is currently online. It last restarted around 16 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for CYBERSHOKE | #1 Vanilla (x2)?

The version of Rust on CYBERSHOKE | #1 Vanilla (x2) is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5When are wipes carried out on CYBERSHOKE | #1 Vanilla (x2)?

Wipes at CYBERSHOKE | #1 Vanilla (x2) occur every Friday at 14:59 UTC. The server is due to wipe on Friday 30 October at 14:59 UTC. 6 days 5 hours have passed since the current world was generated. The tags state that wipes occur weekly.

A.6How would you describe wipe day on CYBERSHOKE | #1 Vanilla (x2)?

The average busiest point of recent wipes was 17 players. The peak on the latest wipe came 26 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 3.

Population

A.7What is the rank of CYBERSHOKE | #1 Vanilla (x2) among Rust servers?

The seven-day player-hours ranking gives CYBERSHOKE | #1 Vanilla (x2) #1,555, in the top 7% of ranked servers and #620 in Europe.

A.8How would you characterise the player activity on CYBERSHOKE | #1 Vanilla (x2)?

On CYBERSHOKE | #1 Vanilla (x2), 1 of the 300 slots are occupied at present. The peak over seven days is 22, against an average of 4. Of the last 48 hours, the peak hour falls at 16:00 UTC, with an average of 3 players.

Tags, lists

A.9How should the tags on CYBERSHOKE | #1 Vanilla (x2) be interpreted?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp300 (Max players): The slot count is 300; ts24 (Group limit): A team holds no more than 24; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; EU (Europe): In the server browser it is filed under Europe, which CYBERSHOKE | #1 Vanilla (x2) publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can CYBERSHOKE | #1 Vanilla (x2) be found among the Rust Statistics lists and filters?

The Rust Statistics lists that CYBERSHOKE | #1 Vanilla (x2) fits are: Rust servers with a 2x gather rate, European Rust servers and Modded Rust servers. You will find it on the server list filtered by: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Rules, settings, map

A.11What are the settings and rules that govern CYBERSHOKE | #1 Vanilla (x2)?

The rate for gathering on CYBERSHOKE | #1 Vanilla (x2) is 2x, according to its name. 24 players is the cap on a group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. It describes itself as vanilla, which is to say rates, kits and rules are unchanged from the game Facepunch ships. VAC is active: that is Valve's anti-cheat.

A.12On which map does CYBERSHOKE | #1 Vanilla (x2) take place?

Size 4,000 and seed 1337 define the procedural, game-generated map on CYBERSHOKE | #1 Vanilla (x2). Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is Custom Map.

Connection

A.13What steps are required to join CYBERSHOKE | #1 Vanilla (x2)?

Enter client.connect 62.122.215.125:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://cybershoke.net/rust.

Appendix BServer tags

What each of the server's tags means. Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp300Max players. The slot count is 300.
ts24Group limit. A team holds no more than 24.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Wipe schedule
^wWeekly. Wipes happen every week.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
Region
EUEurope. In the server browser it is filed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Map Wipe: Every Friday at 18:00 GMT+3 Recipe Wipe: Twice a month 24/7 Moderation: Press F7 to report a player Server Features: No lag and no pay-to-win | Full classic | Team limit: None Information: Our Site: cybershoke.net/rust

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Live europe server counts. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. 2x gather rate servers. ruststatistics.org/top-2x-rust-servers.
  4. [4]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  5. [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.