CYBERSHOKE | #2 Vanilla (x2)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 62.122.215.125:28020
Abstract
We describe the public Rust server CYBERSHOKE | #2 Vanilla (x2), reached at 62.122.215.125:28020 and hosted in EU. At the last check it held 1 of 200 places, against a seven-day mean of 1 and a peak of 81. It ranks #2,607 of all servers, the top 12%, and #998 in EU. It last wiped 6d ago on a published weekly schedule; the next wipe is expected Friday 30 October, 14:59 UTC, every Friday at 14:59 UTC.
Keywords2x gather weekly wipes vanilla modded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 12% of all ranked servers, the top 34% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: fixed weekdays
The next wipe is expected Friday 30 October, 14:59 UTC, in 19h. Every Friday at 14:59 UTC (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 7 days | between real wipes |
| On rhythm | 100% | of its recent wipes |
| Wipe-day peak | 6 | players, last three wipes |
| Crowd held | 0% | else halves by day 3 |
| When (UTC) | In | Kind |
|---|---|---|
| Fri 30 Oct, 14:59 | 19h | its own schedule |
| Thu 5 Nov, 19:00 | 6d 23h | force wipefw |
| Fri 6 Nov, 14:59 | 7d 19h | its own schedule |
| Fri 13 Nov, 14:59 | 14d 19h | its own schedule |
| Fri 20 Nov, 14:59 | 21d 19h | its own schedule |
| Fri 27 Nov, 14:59 | 28d 19h | its own schedule |
| Thu 3 Dec, 19:00 | 34d 23h | force wipefw |
| Fri 4 Dec, 14:59 | 35d 19h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 23 Oct, 14:596d ago | 5 | – | running | 1 |
| Fri 16 Oct, 14:5913d ago | 7 | halved by day 3 | 7 d | 0 |
| Fri 9 Oct, 14:5820d ago | 7 | halved by day 4 | 7 d | 0 |
| Fri 2 Oct, 14:5927d ago | 11 | halved by day 3 | 7 d | 0 |
| Fri 25 Sep, 14:5934d ago | 8 | halved by day 5 | 7 d | 1 |
| Fri 18 Sep, 14:5941d ago | 9 | halved by day 2 | 7 d | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 62.122.215.125:28020 |
|---|---|
| Region | EU |
| Max players | 200 |
| Group limit | 24 max |
| Wipe schedule | weekly |
| Last wipe | 23 Oct 2026, 14:59 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 3500 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are live europe server counts [2], 2x rust servers list [3], modded Rust servers listed live [4] and Rust wipe forecast [5].
| Server | Players |
|---|---|
| Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 335 on average | 713/820 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 318 on average | 110/1000 |
| Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 286 on average | 131/200 |
| MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 285 on average | 232/1900 |
| РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average | 49/100 |
| VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 131 on average | 14/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of CYBERSHOKE | #2 Vanilla (x2) smooth?
The server fps averaged 188 over the last 48 hours, never dropping below 145. Its entity count reached a maximum of 75,873, including buildings, deployables and all other world objects. Memory use peaked at 2,840 MB. Players experience lag when fps is low and the entity count is rising.
A.2In which location is CYBERSHOKE | #2 Vanilla (x2) based?
Europe is where CYBERSHOKE | #2 Vanilla (x2) lists itself, using the EU tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. 62.122.215.125:28020 is its address.
A.3What is the reliability of CYBERSHOKE | #2 Vanilla (x2), and is it online?
At the present moment, CYBERSHOKE | #2 Vanilla (x2) is online. It last restarted around 15 hours ago, according to its reported uptime. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.
A.4What is the Rust version for CYBERSHOKE | #2 Vanilla (x2)?
Rust network protocol 2635 and build 168909 is the version that CYBERSHOKE | #2 Vanilla (x2) runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5What schedule does CYBERSHOKE | #2 Vanilla (x2) follow for wipes?
The wipe rhythm of CYBERSHOKE | #2 Vanilla (x2) is every Friday at 14:59 UTC. On Friday 30 October at 14:59 UTC the next wipe is expected. The current world has been running for 6 days 4 hours. A weekly wipe schedule is published in the server's tags.
A.6What happens on CYBERSHOKE | #2 Vanilla (x2) when wipe day arrives?
Across its recent wipes, the average peak population was 6 players. The crowd reached its maximum 22 hours after the latest wipe. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 3.
Population
A.7What position does CYBERSHOKE | #2 Vanilla (x2) occupy in the ranking of Rust servers?
The seven-day player-hours ranking gives CYBERSHOKE | #2 Vanilla (x2) #2,607, in the top 12% of ranked servers and #998 in Europe.
A.8At what level does CYBERSHOKE | #2 Vanilla (x2) operate in terms of players?
The current population of CYBERSHOKE | #2 Vanilla (x2) is 1, drawn from 200 slots. The peak over seven days is 8, against an average of 1. Averaging 3 players, 12:00 UTC was the busiest hour of the past 48.
Tags, lists
A.9What is the meaning of the tags on CYBERSHOKE | #2 Vanilla (x2)?
gmrust (Game mode): This is survival as standard Rust plays; mp200 (Max players): It offers 200 slots; ts24 (Group limit): Teams are capped at 24; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^w (Weekly): The server wipes weekly; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game; EU (Europe): In the server browser it is filed under Europe: these are the tags CYBERSHOKE | #2 Vanilla (x2) publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can CYBERSHOKE | #2 Vanilla (x2) be found among the Rust Statistics lists and filters?
The Rust Statistics lists that CYBERSHOKE | #2 Vanilla (x2) fits are: Rust servers with a 2x gather rate, European Rust servers and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Rules, settings, map
A.11Which settings and rules are in force on CYBERSHOKE | #2 Vanilla (x2)?
CYBERSHOKE | #2 Vanilla (x2) sets gather to 2x, as the server name indicates. The team limit is 24 players. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. It describes itself as vanilla, which is to say this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.
A.12On which map does CYBERSHOKE | #2 Vanilla (x2) take place?
Size 3,500 and seed 1337 define the procedural, game-generated map on CYBERSHOKE | #2 Vanilla (x2). Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is Custom Map.
How to join
A.13What is the process for joining CYBERSHOKE | #2 Vanilla (x2)?
Press F1 inside Rust to open the console and enter client.connect 62.122.215.125:28020. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://cybershoke.net/rust.
Appendix BServer tags
What each of the server's tags means. Published as mp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp200 | Max players. It offers 200 slots. |
ts24 | Group limit. Teams are capped at 24. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^w | Weekly. The server wipes weekly. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
| Region | |
EU | Europe. In the server browser it is filed under Europe. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Live europe server counts. ruststatistics.org/top-eu-rust-servers.
- [3]Rust Statistics. 2x rust servers list. ruststatistics.org/top-2x-rust-servers.
- [4]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.