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E-SURVIVAL Dev

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3d ago · 64.111.93.112:28025

Abstract

We describe the public Rust server E-SURVIVAL Dev, reached at 64.111.93.112:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #15,426 of all servers, the top 69%. It last wiped 8d ago.

Keywordstrio modded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,426top 69%
Last wipe8d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers, and #525 of the trio servers (top 84%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct21 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.4 daysbetween real wipes
On rhythm25%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held50%else halves by day 1
Tue 20 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 20 Oct, 05:468d ago 1 – running 0
Sat 3 Oct, 07:5125d ago 1 held half 16.9 d 1
Thu 1 Oct, 18:17fw27d ago 1 – 1.6 d 0
Tue 29 Sep, 09:3229d ago 1 halved by day 1 2.4 d 0
Tue 29 Sep, 02:3329d ago 1 – 0.3 d 1
Mon 28 Sep, 15:1330d ago 1 – 0.5 d 0
Thu 24 Sep, 12:4534d ago 1 held half 4.1 d 0
Wed 23 Sep, 05:4135d ago 1 – 1.3 d 0
Tue 22 Sep, 13:3136d ago 1 – 0.7 d 0
Mon 21 Sep, 05:1337d ago 1 – 1.3 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address64.111.93.112:28025
Region–
Max players10
Group limittrio
Wipe schedule–
Last wipe20 Oct 2026, 08:07 UTC
Hostname–
First seen16 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust trio server list [2], modded servers by player count [3] and predicted wipe schedule [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
RustSpain.com | EU Trio MondaysEU · trio · weekly · 59 on average184/200
QS『可乐』10.28/5倍/养老/三人/萌新礼包EA · trio · weekly · 22 on average28/100
GORILA.RU Random Item Jump (Random Item)trio · weekly · 19 on average23/200
404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10EU · trio · monthly · 15 on average8/550
404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10EU · trio · monthly · 15 on average9/550
404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10EU · trio · monthly · 14 on average68/550

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does E-SURVIVAL Dev have?

There is no region published for E-SURVIVAL Dev. Rust Statistics does not look up the machine's location; it shows where the server says it is. 64.111.93.112:28025 is its address.

A.2What is the reliability of E-SURVIVAL Dev, and is it online?

E-SURVIVAL Dev is currently offline, with the last sighting 3 days 7 hours ago. Its uptime over the last full days (7 days) was 2%, with 3 of 168 hours online. It was first observed on 16 September 2026 by Rust Statistics.

A.3What version of Rust is run on E-SURVIVAL Dev?

The version of Rust on E-SURVIVAL Dev is network protocol 2635 and build 168909, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4What schedule does E-SURVIVAL Dev follow for wipes?

No next wipe can be predicted for E-SURVIVAL Dev since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 8 days 10 hours have passed since the current world was generated.

A.5What happens on E-SURVIVAL Dev when wipe day arrives?

The average busiest point of recent wipes was 1 players. The crowd reached its maximum 0 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. Otherwise, a fall below half took place by day 1.

Population

A.6How does E-SURVIVAL Dev compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts E-SURVIVAL Dev at #15,426, within the top 69% of ranked servers. Within the trio group, its position is #525.

A.7What is the population level of E-SURVIVAL Dev?

The last recorded sighting of E-SURVIVAL Dev was 3 days 7 hours ago; it is offline now. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.8How should the tags on E-SURVIVAL Dev be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): It offers 10 slots; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins, which E-SURVIVAL Dev publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can E-SURVIVAL Dev be found among the Rust Statistics lists and filters?

These Rust Statistics lists include E-SURVIVAL Dev: Modded Rust servers and Rust servers with a group limit of three. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.

Settings and map

A.10What are the settings and rules that govern E-SURVIVAL Dev?

The name of E-SURVIVAL Dev states no gather rate. A maximum of 3 players per group applies, as trio. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. The server has VAC on, Valve's anti-cheat.

A.11What map is in use on E-SURVIVAL Dev?

The game generates the map on E-SURVIVAL Dev; that format is procedural.

How to join

A.12What is the process for joining E-SURVIVAL Dev?

Press F1 inside Rust to open the console and enter client.connect 64.111.93.112:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. It offers 10 slots.
ts3Group limit. Teams are capped at 3.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust trio server list. ruststatistics.org/top-trio-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.