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Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

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Online · checked 13m ago · 64.40.8.117:28054

Abstract

We describe the public Rust server Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, reached at 64.40.8.117:28054. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #12,697 of all servers, the top 57%. It last wiped 31d ago.

Keywordsvanilla modded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#12,697top 57%
Last wipe31d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75111:0020:0005:0013:0023:0008:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608011:0020:0005:0013:0023:0008:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 57% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.6 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1
Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 27 Sep, 19:0731d ago 1 – running 0
Sat 26 Sep, 20:0732d ago 1 – 1 d 0
Thu 24 Sep, 14:5534d ago 1 halved by day 1 2.2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
Figure 5: The map: Royal Family Gaming FPS+, size 3800, seed 285119.
Table 4: The server's published settings.
Address64.40.8.117:28054
Region–
Max players50
Group limit12 max
Wipe schedule–
Last wipe27 Sep 2026, 19:07 UTC
Hostnameusdev.rfgam.ing
First seen13 Sep 2026
MapRoyal Family Gaming FPS+
Size3800
Seed285119

7Operator

12 servers publish a rfgam.ing hostname; the busiest are listed.

Table 5: Other servers of the same operator, rfgam.ing.

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and next Rust wipe times [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average132/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average75/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average10/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Royal Family Gaming | Event/Dev|F1 Spawn|Staging| smooth?

The server fps averaged 60 over the last 48 hours, never dropping below 60. Its entity count reached a maximum of 107,000, including buildings, deployables and all other world objects. Its highest memory usage was 3,005 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| have?

There is no region published for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 64.40.8.117:28054.

A.3What is the online status and reliability of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is currently online. The uptime it reports indicates a restart about 22 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The version of Rust on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is network protocol 2635 and build 169488, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| follow for wipes?

No next wipe can be predicted for Royal Family Gaming | Event/Dev|F1 Spawn|Staging| since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 31 days 14 hours have passed since the current world was generated.

A.6How would you describe wipe day on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 2 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.

Player count

A.7What position does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| holds #12,697, in the top 57% of all ranked servers.

A.8How would you characterise the player activity on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

On Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, 0 of the 50 slots are occupied at present. The peak over seven days is 1, against an average of 0. Of the last 48 hours, the peak hour falls at 02:00 UTC, with an average of 0 players.

Tags and filters

A.9Who operates Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

11 other servers we track share the rfgam.ing hostname published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|; the same operator most likely runs them.

A.10What is the meaning of the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs169488 (Build): Build 169488 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon: these are the tags Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.11Where can Royal Family Gaming | Event/Dev|F1 Spawn|Staging| be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Royal Family Gaming | Event/Dev|F1 Spawn|Staging| fits. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules, settings, map

A.12Which settings and rules are in force on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Its name carries no gather rate for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. 12 players is the cap on a group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. The server's own description is vanilla: rates, kits and rules are unchanged from the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.

A.13What map is in use on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The game generates Royal Family Gaming | Event/Dev|F1 Spawn|Staging|'s procedural map at size 3,800, from seed 285119. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named Royal Family Gaming FPS+.

Connection

A.14How do you connect to Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Enter client.connect 64.40.8.117:28054 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs169488,ts12.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. The slot count is 50.
ts12Group limit. Teams are capped at 12.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs169488Build. Build 169488 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

This is Royal Family Gaming Event & Dev Server. Check our other servers over at RoyalFamilyGaming.com

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.