Lost In Rust Test Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 64.40.8.191:29015
Abstract
We describe the public Rust server Lost In Rust Test Server, reached at 64.40.8.191:29015. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 0 and a peak of 11. It ranks #13,807 of all servers, the top 62%. It last wiped 23h ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 62% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.7 days | between real wipes |
| On rhythm | 25% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 28 Oct, 00:1723h ago | – | – | running | 0 |
| Wed 21 Oct, 01:487d ago | 1 | halved by day 1 | 6.9 d | 0 |
| Tue 20 Oct, 02:088d ago | 1 | – | 1 d | 0 |
| Sun 18 Oct, 14:2010d ago | 1 | – | 1.5 d | 0 |
| Thu 15 Oct, 00:2013d ago | 0 | – | 3.6 d | 0 |
| Tue 13 Oct, 02:0715d ago | 2+1 | – | 1.9 d | 0 |
| Mon 5 Oct, 23:5723d ago | 1 | halved by day 1 | 7.1 d | 0 |
| Sun 4 Oct, 15:3724d ago | 2 | – | 1.3 d | 1 |
| Sat 3 Oct, 23:0525d ago | 2 | – | 0.7 d | 0 |
| Sat 3 Oct, 02:3125d ago | 2 | – | 0.9 d | 1 |
| Wed 30 Sep, 22:5128d ago | 0 | – | 2.2 d | 0 |
| Tue 29 Sep, 00:2229d ago | 1 | – | 1.9 d | 0 |
| Mon 28 Sep, 02:1030d ago | 1 | – | 0.9 d | 0 |
| Tue 22 Sep, 02:2536d ago | 3 | halved by day 1 | 6 d | 1 |
| Tue 15 Sep, 10:1443d ago | 0 | – | 6.7 d | 1 |
| Sun 13 Sep, 17:2445d ago | 1 | – | 1.7 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 64.40.8.191:29015 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Oct 2026, 00:17 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 4700 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 156 on average | 46/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 124/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 45/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average | 50/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 9/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 6/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does Lost In Rust Test Server perform well?
Over the past 48 hours, it ran at an average of 30 server fps, with a low of 30. Buildings, deployables and all other world objects counted together reached a maximum of 107,789 entities. Its highest memory usage was 3,563 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does Lost In Rust Test Server have?
A region is not published by Lost In Rust Test Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 64.40.8.191:29015 is its address.
A.3What is the reliability of Lost In Rust Test Server, and is it online?
At the present moment, Lost In Rust Test Server is online. Based on the uptime it reports, the last restart occurred about 55 minutes ago. Its uptime over the last full days (7 days) was 36%, with 61 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for Lost In Rust Test Server?
Rust network protocol 2635 and build 168909 is the version that Lost In Rust Test Server runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5What schedule does Lost In Rust Test Server follow for wipes?
No next wipe can be predicted for Lost In Rust Test Server since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 23 hours ago.
A.6What characterises wipe day on Lost In Rust Test Server?
The average busiest point of recent wipes was 1 players. The crowd reached its maximum 21 hours after the latest wipe. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 1.
Population
A.7What is the rank of Lost In Rust Test Server among Rust servers?
The seven-day player-hours ranking puts Lost In Rust Test Server at #13,807, within the top 62% of ranked servers.
A.8What is the population level of Lost In Rust Test Server?
At this moment, the player count on Lost In Rust Test Server stands at 0. The peak over seven days is 1, against an average of 0. Averaging 1 players, 00:00 UTC was the busiest hour of the past 48.
Tags, lists
A.9What do the tags associated with Lost In Rust Test Server signify?
Tags from Lost In Rust Test Server, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): It offers 0 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; oxidation (Custom tag): A non-standard tag, applied by the owner or a plugin. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Lost In Rust Test Server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Lost In Rust Test Server: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules, settings, map
A.11What are the settings and rules that govern Lost In Rust Test Server?
The name of Lost In Rust Test Server states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.
A.12What is the map for Lost In Rust Test Server?
Generated by the game from seed 1337, the procedural map on Lost In Rust Test Server measures 4,700. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is Custom Map.
Connection
A.13How do you connect to Lost In Rust Test Server?
Press F1 inside Rust to open the console and enter client.connect 64.40.8.191:29015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp0 | Max players. It offers 0 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Other | |
oxidation | Custom tag. A non-standard tag, applied by the owner or a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.