Atlas - 10x Development
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 12m ago · 64.40.8.251:28020
Abstract
We describe the public Rust server Atlas - 10x Development, reached at 64.40.8.251:28020 and hosted in NA. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 11. It ranks #14,786 of all servers, the top 66%, and #1460 in NA. It last wiped 28d ago on a published weekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywords10x gather weekly wipes modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 66% of all ranked servers, the top 78% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 6d 14h | force wipefw |
| Thu 12 Nov, 17:46 | 13d 12h | its own schedule |
| Thu 19 Nov, 17:46 | 20d 12h | its own schedule |
| Thu 26 Nov, 17:46 | 27d 12h | its own schedule |
| Thu 3 Dec, 19:00 | 34d 14h | force wipefw |
| Thu 10 Dec, 17:46 | 41d 12h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 17:46fw28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 64.40.8.251:28020 |
|---|---|
| Region | NA |
| Max players | 10 |
| Group limit | 20 max |
| Wipe schedule | weekly |
| Last wipe | 1 Oct 2026, 17:46 UTC |
| Hostname | – |
| First seen | 14 Sep 2026 |
| Map | Custom Map |
| Size | 4500 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust servers in North America [2], 10x rust server statistics [3], modded Rust servers listed live [4] and servers wiping soon [5].
| Server | Players |
|---|---|
| Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 182 on average | 179/250 |
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average | 127/250 |
| Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 65 on average | 40/100 |
| WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 7 on average | 7/100 |
| Helix 10x No BPs | Loot++ | PvP | Shop | Kits | EventsNA · groups of 20+ · 10x · weekly · 3 on average | 2/125 |
| RAMPAGE 10X | WEEKLY WIPESNA · groups of 10+ · 10x · weekly · 3 on average | 1/75 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of Atlas - 10x Development smooth?
Its average server fps over the last 48 hours was 30, with a minimum of 26. The highest number of entities it carried was 1,937, comprising buildings, deployables and all other objects. The peak memory usage was 2,690 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is Atlas - 10x Development based?
The NA tag places Atlas - 10x Development in North America, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. 64.40.8.251:28020 is its address.
A.3What is the reliability of Atlas - 10x Development, and is it online?
Atlas - 10x Development is currently online. The uptime it reports indicates a restart about 46 hours ago. The server was up 26% of the time over the last 7 full days, 43 of 168 hours. The first record of it by Rust Statistics dates to 14 September 2026.
A.4What version of Rust is run on Atlas - 10x Development?
The version of Rust on Atlas - 10x Development is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5What schedule does Atlas - 10x Development follow for wipes?
The prediction follows the tag, as Atlas - 10x Development's recorded wipes are too few to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 28 days 11 hours have passed since the current world was generated. According to its tags, the server wipes on a weekly schedule.
A.6What characterises wipe day on Atlas - 10x Development?
Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.
Population
A.7What is the rank of Atlas - 10x Development among Rust servers?
The seven-day player-hours ranking gives Atlas - 10x Development #14,786, in the top 66% of ranked servers and #1,460 in North America.
A.8At what level does Atlas - 10x Development operate in terms of players?
On Atlas - 10x Development, 0 of the 10 slots are occupied at present. Over the last week the count averages 0 players and reaches 1 at its height. The busiest hour of the last 48 is 05:00 UTC, averaging 0 players.
Tags and filters
A.9What do the tags associated with Atlas - 10x Development signify?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): 10 slots are available; ts20 (Group limit): 20 is the maximum team size; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^w (Weekly): A weekly wipe cycle applies; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; modded (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): In the server browser it is filed under North America, which Atlas - 10x Development publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can Atlas - 10x Development be found among the Rust Statistics lists and filters?
Rust statistics: 10x servers, Modded Rust servers and North American server statistics are the Rust Statistics lists that Atlas - 10x Development fits. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Rules, settings, map
A.11What are the settings and rules that govern Atlas - 10x Development?
Atlas - 10x Development sets gather to 10x, as the server name indicates. 20 players is the cap on a group. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. The server has VAC off, Valve's anti-cheat.
A.12On which map does Atlas - 10x Development take place?
Size 4,500 and seed 1337 define the procedural, game-generated map on Atlas - 10x Development. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The name of the map is Custom Map.
Connection
A.13What steps are required to join Atlas - 10x Development?
Enter client.connect 64.40.8.251:28020 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts20,^o^z,modded.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp10 | Max players. 10 slots are available. |
ts20 | Group limit. 20 is the maximum team size. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^w | Weekly. A weekly wipe cycle applies. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
modded | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. In the server browser it is filed under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers in North America. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. 10x rust server statistics. ruststatistics.org/top-10x-rust-servers.
- [4]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [5]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.