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[EU] Raid Simulator 2.0 (Raidsim)

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Online · checked 12m ago · 64.40.9.35:28014

Abstract

We describe the public Rust server [EU] Raid Simulator 2.0 (Raidsim), reached at 64.40.9.35:28014. At the last check it held 375 of 500 places, against a seven-day mean of 218 and a peak of 4491. It ranks #39 of all servers, the top 0.2%. It makes a new world every few hours (9 this week), so it keeps no wipe schedule.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now375/50075% full
In the queue0no queue
Seven-day mean218peak 449, 48 h peak 424
Rank2#39top 0.2%
Wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
020040060080018:0003:0012:0022:0007:0016:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510018:0003:0012:0022:0007:0016:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 0.2% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
125507510020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 04:0113h ago – – – 80
Mon 26 Oct, 04:011d ago – – – 83
Sun 25 Oct, 13:322d ago – – – 320
Sun 25 Oct, 04:002d ago – – – 124
Sat 24 Oct, 04:003d ago – – – 128
Fri 23 Oct, 04:004d ago – – – 73
Thu 22 Oct, 18:044d ago – – – 369
Thu 22 Oct, 04:015d ago – – – 118
Wed 21 Oct, 04:016d ago – – – 85
Tue 20 Oct, 04:007d ago – – – 61

6Map and settings

Custom map, no picture published
Figure 4: The map: discord.gg/raidsim, size 4096, seed 1337.
Table 3: The server's published settings.
Address64.40.9.35:28014
Region–
Max players500
Group limit100 max
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen13 Sep 2026
Mapdiscord.gg/raidsim
Size4096
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are european rust servers [2], browse modded Rust servers [3], aim and ukn servers [4] and next Rust wipe times [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 186 on average380/500
UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 54 on average97/250
EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 35 on average74/200
US Hub 01EU · groups of 1000+ · 13 on average8/3300
UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 13 on average21/250
[EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/27EU · groups of 100+ · 10 on average13/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does [EU] Raid Simulator 2.0 (Raidsim) perform well?

Its average server fps over the last 48 hours was 98, with a minimum of 62. The highest number of entities it carried was 329,155, comprising buildings, deployables and all other objects. The peak memory usage was 8,734 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does [EU] Raid Simulator 2.0 (Raidsim) have?

Its name points to Europe, though [EU] Raid Simulator 2.0 (Raidsim) publishes no region tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 64.40.9.35:28014 is its address.

A.3How reliable is [EU] Raid Simulator 2.0 (Raidsim), and is it currently online?

[EU] Raid Simulator 2.0 (Raidsim) is currently online. Based on the uptime it reports, the last restart occurred about 12 hours ago. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for [EU] Raid Simulator 2.0 (Raidsim)?

The version of Rust on [EU] Raid Simulator 2.0 (Raidsim) is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5On what cycle does [EU] Raid Simulator 2.0 (Raidsim) wipe?

No wipe schedule is kept for [EU] Raid Simulator 2.0 (Raidsim), which replaces its world every few hours; those resets do not count as wipes.

Player count

A.6What position does [EU] Raid Simulator 2.0 (Raidsim) occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts [EU] Raid Simulator 2.0 (Raidsim) at #39, within the top 0.2% of ranked servers.

A.7What is the population level of [EU] Raid Simulator 2.0 (Raidsim)?

At this moment 375 players are on [EU] Raid Simulator 2.0 (Raidsim), which has 500 slots in total. Averaged over the last seven days: 218 players; the same period peaks at 449. Of the last 48 hours, the peak hour falls at 19:00 UTC, with an average of 405 players.

Tags, lists

A.8What do the tags associated with [EU] Raid Simulator 2.0 (Raidsim) signify?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp500 (Max players): The slot count is 500; ts100 (Group limit): A team holds no more than 100; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^e (Minigames): This server runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, with the loot given to you; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which [EU] Raid Simulator 2.0 (Raidsim) publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can [EU] Raid Simulator 2.0 (Raidsim) be found among the Rust Statistics lists and filters?

The Rust Statistics lists that [EU] Raid Simulator 2.0 (Raidsim) fits are: European Rust servers, Modded Rust servers and Rust aim training servers. It appears under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.

Settings and map

A.10What are the settings and rules that govern [EU] Raid Simulator 2.0 (Raidsim)?

No gather rate appears in the name of [EU] Raid Simulator 2.0 (Raidsim). A group holds at most 100 players. Listed as minigames & battle royale, the game mode is arenas and parkour, Bedwars and battle royale. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.11On which map does [EU] Raid Simulator 2.0 (Raidsim) take place?

The game generates [EU] Raid Simulator 2.0 (Raidsim)'s procedural map at size 4,096, from seed 1337. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named discord.gg/raidsim.

How to join

A.12What is the process for joining [EU] Raid Simulator 2.0 (Raidsim)?

Press F1 inside Rust to open the console and enter client.connect 64.40.9.35:28014. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://raidsimulator.com.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp500Max players. The slot count is 500.
ts100Group limit. A team holds no more than 100.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Gameplay
^eMinigames. This server runs minigames such as arenas, Bedwars and parkour.
^dCombat training. Practise aim and PvP, with the loot given to you.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. European rust servers. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Aim and ukn servers. ruststatistics.org/top-rust-aim-training-servers.
  5. [5]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.