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Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 65.109.111.251:30115

Abstract

We describe the public Rust server Test Server, reached at 65.109.111.251:30115. At the last check it held 0 of 20 places, against a seven-day mean of 0 and a peak of 31. It ranks #7,277 of all servers, the top 33%. It makes a new world every few hours (13 this week), so it keeps no wipe schedule.

Keywordsvanilla modded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak 3, 48 h peak 1
Rank2#7,277top 33%
Wipesresets13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75104:0013:0023:0008:0017:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304004:0013:0023:0008:0017:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 33% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 14:2913h ago – – – 0
Thu 29 Oct, 13:4013h ago – – – 0
Thu 29 Oct, 11:4415h ago – – – 0
Thu 29 Oct, 11:2316h ago – – – 0
Thu 29 Oct, 10:1717h ago – – – 0
Tue 27 Oct, 12:002d ago – – – 0
Tue 27 Oct, 10:392d ago – – – 0
Tue 27 Oct, 10:172d ago – – – 0
Mon 26 Oct, 11:463d ago – – – 0
Mon 26 Oct, 11:093d ago – – – 0

6Map and settings

Custom map, no picture published
Figure 4: The map: Custom Map, size 4000, seed 1337.
Table 3: The server's published settings.
Address65.109.111.251:30115
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen13 Sep 2026
MapCustom Map
Size4000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 30.10EU · groups of 8+ · weekly · 116 on average143/300
Pickle Rust EU MonthlyEU · no group limit · 50 on average53/100
EU Hub 01EU · groups of 1000+ · 23 on average0/3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average2/300
Warriorsgroups of 8+ · 2 on average2/100
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average1/50

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Test Server run?

The server fps averaged 30 over the last 48 hours, never dropping below 30. Buildings, deployables and all other world objects counted together reached a maximum of 24,020 entities. Memory use peaked at 1,825 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is Test Server based?

There is no region published for Test Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 65.109.111.251:30115 is its address.

A.3What is the online status and reliability of Test Server?

At the present moment, Test Server is online. Based on the uptime it reports, the last restart occurred about 11 hours ago. Its uptime over the last full days (7 days) was 92%, with 155 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for Test Server?

Test Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5What schedule does Test Server follow for wipes?

Test Server generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.

Player count

A.6What position does Test Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Test Server at #7,277, within the top 33% of ranked servers.

A.7How would you characterise the player activity on Test Server?

The current population of Test Server is 0, drawn from 20 slots. Over the last week the count averages 0 players and reaches 3 at its height. Of the last 48 hours, the peak hour falls at 13:00 UTC, with an average of 0 players.

Tags and filters

A.8What do the tags associated with Test Server signify?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp20 (Max players): It offers 20 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins, which Test Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Test Server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Test Server fits. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules, settings, map

A.10What are the settings and rules that govern Test Server?

No gather rate appears in the name of Test Server. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. The server's own description is vanilla: rates, kits and rules are unchanged from the game Facepunch ships. VAC is active: that is Valve's anti-cheat.

A.11What is the map for Test Server?

Size 4,000 and seed 1337 define the procedural, game-generated map on Test Server. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.

Connection

A.12What steps are required to join Test Server?

Enter client.connect 65.109.111.251:30115 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp20Max players. It offers 20 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.