RYZE PROJECT
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 65.109.115.184:20820
Abstract
We describe the public Rust server RYZE PROJECT, reached at 65.109.115.184:20820 and hosted in EU. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,290 of all servers, the top 69%, and #2532 in EU. It last wiped 13d ago on a published weekly schedule; the next wipe is expected Friday 30 October, 07:50 UTC, every 7 days.
Keywordsweekly wipes vanilla modded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers, the top 87% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: a steady gap
The next wipe is expected Friday 30 October, 07:50 UTC, in 8h. Every 7 days (medium confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 6.8 days | between real wipes |
| On rhythm | 50% | of its recent wipes |
| Wipe-day peak | 3 | players, last three wipes |
| Crowd held | 25% | else halves by day 2 |
| When (UTC) | In | Kind |
|---|---|---|
| Fri 30 Oct, 07:50 | 8h | its own schedule |
| Thu 5 Nov, 19:00 | 6d 19h | force wipefw |
| Fri 6 Nov, 07:36 | 7d 7h | its own schedule |
| Fri 13 Nov, 07:22 | 14d 7h | its own schedule |
| Fri 20 Nov, 07:08 | 21d 7h | its own schedule |
| Fri 27 Nov, 06:54 | 28d 7h | its own schedule |
| Thu 3 Dec, 19:00 | 34d 19h | force wipefw |
| Fri 4 Dec, 06:40 | 35d 6h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 16 Oct, 08:1813d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:3220d ago | 4 | halved by day 3 | 7 d | 0 |
| Fri 2 Oct, 15:3527d ago | 4 | held half | 6.7 d | 0 |
| Fri 25 Sep, 07:1634d ago | 2 | halved by day 2 | 7.3 d | 0 |
| Thu 24 Sep, 17:5735d ago | 2 | – | 0.6 d | 0 |
| Tue 22 Sep, 15:4837d ago | 1 | halved by day 1 | 2.1 d | 0 |
| Sun 13 Sep, 20:4146d ago | 3 | halved by day 7 | 8.8 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 65.109.115.184:20820 |
|---|---|
| Region | EU |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 16 Oct 2026, 08:18 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3650 |
| Seed | 281169553 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are eu rust server list [2], modded server list with rates [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 121/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average | 49/225 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average | 243/260 |
| [EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 25 on average | 63/175 |
| TRAVELER SOLO [MAX 1] Wipe 26.10EU · no group limit · weekly · 24 on average | 8/100 |
| 35+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 128+ · weekly · 9 on average | 2/125 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does RYZE PROJECT perform well?
Over the past 48 hours, it ran at an average of 161 server fps, with a low of 113. Its entity count reached a maximum of 74,383, including buildings, deployables and all other world objects. Memory use peaked at 2,889 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is RYZE PROJECT based?
The EU tag places RYZE PROJECT in Europe, as it lists itself. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 65.109.115.184:20820.
A.3What is the reliability of RYZE PROJECT, and is it online?
RYZE PROJECT is currently online. The uptime it reports indicates a restart about 19 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.
A.4What is the Rust version for RYZE PROJECT?
Rust network protocol 2635 and build 168909 is the version that RYZE PROJECT runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5On what cycle does RYZE PROJECT wipe?
The interval between recent wipes at RYZE PROJECT has been about 6.8 days. On Friday 30 October at 07:50 UTC the next wipe is expected. The world currently in use was created 13 days 15 hours ago. According to its tags, the server wipes on a weekly schedule.
A.6How would you describe wipe day on RYZE PROJECT?
Recent wipes saw an average peak of 3 players. The crowd reached its maximum 14 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 25% of recent wipes. If not, the population dropped below half by day 2.
Player count
A.7How does RYZE PROJECT compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives RYZE PROJECT #15,290, in the top 69% of ranked servers and #2,532 in Europe.
A.8At what level does RYZE PROJECT operate in terms of players?
The current population of RYZE PROJECT is 0, drawn from 50 slots. The mean population for the last seven days is 0.
Tags and filters
A.9What is the meaning of the tags on RYZE PROJECT?
The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^w (Weekly): A weekly wipe cycle applies; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; EU (Europe): In the server browser it is filed under Europe, which RYZE PROJECT publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can RYZE PROJECT be found among the Rust Statistics lists and filters?
The Rust Statistics lists that RYZE PROJECT fits are: European Rust servers and Modded Rust servers. It appears under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Rules, settings, map
A.11Under what rules and settings does RYZE PROJECT operate?
The name of RYZE PROJECT states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. The server's own description is vanilla: rates, kits and rules are unchanged from the game Facepunch ships. VAC is active: that is Valve's anti-cheat.
A.12What map is in use on RYZE PROJECT?
Generated by the game from seed 281169553, the procedural map on RYZE PROJECT measures 3,650. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13What is the process for joining RYZE PROJECT?
Enter client.connect 65.109.115.184:20820 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://discord.com/invite/nbB3pn2X.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp50 | Max players. 50 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^w | Weekly. A weekly wipe cycle applies. |
| Difficulty | |
^v | Vanilla. Rates, kits and rules are unchanged from the game Facepunch ships. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
| Region | |
EU | Europe. In the server browser it is filed under Europe. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Eu rust server list. ruststatistics.org/top-eu-rust-servers.
- [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.