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Server_210_DevBlog

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 5d ago · 66.234.150.186:28015

Abstract

We describe the public Rust server Server_210_DevBlog, reached at 66.234.150.186:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #10,819 of all servers, the top 48%. It last wiped 7d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#10,819top 48%
Last wipe7d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 48% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address66.234.150.186:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe22 Oct 2026, 14:50 UTC
Hostname–
First seen22 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average162/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average191/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average96/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average234/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average349/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Server_210_DevBlog?

A region is not published by Server_210_DevBlog. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 66.234.150.186:28015 is its address.

A.2What is the reliability of Server_210_DevBlog, and is it online?

Server_210_DevBlog is currently offline, with the last sighting 5 days 22 hours ago. Its uptime over the last full days (6 days) was 2%, with 3 of 144 hours online. It was first observed on 22 October 2026 by Rust Statistics.

A.3What is the Rust version for Server_210_DevBlog?

Rust network protocol 2201 is the version that Server_210_DevBlog runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does Server_210_DevBlog follow for wipes?

The record of Server_210_DevBlog's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 7 days 2 hours ago.

Player count

A.5How does Server_210_DevBlog compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Server_210_DevBlog holds #10,819, in the top 48% of all ranked servers.

A.6How would you characterise the player activity on Server_210_DevBlog?

At this moment Server_210_DevBlog is offline, having last been seen 5 days 22 hours ago. Over the last week the count averages 0 players and reaches 1 at its height.

Tags and filters

A.7What do the tags associated with Server_210_DevBlog signify?

Tags from Server_210_DevBlog, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): It offers 10 slots; v2201 (Protocol): The game protocol is 2201; your client must match it to join; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is altered by plugins or settings, so it is listed as Modded; hd910d3d2 (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin; stok (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Server_210_DevBlog be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Server_210_DevBlog fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Last wipe: In the last 2 weeks.

Settings and map

A.9What are the settings and rules that govern Server_210_DevBlog?

No gather rate appears in the name of Server_210_DevBlog. The group limit is not published. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The server has VAC off, Valve's anti-cheat.

A.10What is the map for Server_210_DevBlog?

On Server_210_DevBlog the terrain is procedural, built by the game itself.

How to join

A.11What steps are required to join Server_210_DevBlog?

Enter client.connect 66.234.150.186:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. It offers 10 slots.
v2201Protocol. The game protocol is 2201; your client must match it to join.
Mods and access
oxideOxide. The plugin framework in use is Oxide (uMod).
moddedModded. The game is altered by plugins or settings, so it is listed as Modded.
Other
hd910d3d2Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.
stokCustom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.