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Deep Sea Sask

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 12m ago · 66.51.98.56:28045

Abstract

We describe the public Rust server Deep Sea Sask, reached at 66.51.98.56:28045. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,273 of all servers, the top 69%. It last wiped 8d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,273top 69%
Last wipe8d agomonthly schedule
Next wipe36d 11hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123408:0017:0003:0011:0020:0005:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
0246808:0017:0003:0011:0020:0005:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k1 Oct7 Oct13 Oct18 Oct24 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:006d 11hforce wipefw
Thu 3 Dec, 19:0034d 11hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 21 Oct, 20:118d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Deep Sea Sask
Figure 5: The map: Procedural Map, size 3400, seed 1410202462. Open on RustMaps.
Table 5: The server's published settings.
Address66.51.98.56:28045
Region–
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe21 Oct 2026, 20:11 UTC
Hostname–
First seen1 Oct 2026
MapProcedural Map
Size3400
Seed1410202462

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average21/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average65/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 85 on average7/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 80 on average29/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 77 on average59/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 74 on average130/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Deep Sea Sask run?

The server fps averaged 5 over the last 48 hours, never dropping below 5. The highest number of entities it carried was 61,051, comprising buildings, deployables and all other objects. Memory use peaked at 2,635 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Deep Sea Sask?

There is no region published for Deep Sea Sask. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 66.51.98.56:28045 is its address.

A.3What is the reliability of Deep Sea Sask, and is it online?

At the present moment, Deep Sea Sask is online. It last restarted around 7 days 17 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 1 October 2026.

A.4What version of Rust is run on Deep Sea Sask?

Deep Sea Sask is running Rust network protocol 2634 and build 167781 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5When are wipes carried out on Deep Sea Sask?

The only wipe for Deep Sea Sask is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 8 days 10 hours ago. According to its tags, wipes happen once a month.

A.6What characterises wipe day on Deep Sea Sask?

Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.7How does Deep Sea Sask compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Deep Sea Sask holds #15,273, in the top 69% of all ranked servers.

A.8What is the population level of Deep Sea Sask?

At this moment 0 players are on Deep Sea Sask, which has 50 slots in total. The seven-day average for this server is 0 players.

Tags and filters

A.9What is the meaning of the tags on Deep Sea Sask?

Tags from Deep Sea Sask, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Deep Sea Sask be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Deep Sea Sask: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11What are the settings and rules that govern Deep Sea Sask?

No gather rate appears in the name of Deep Sea Sask. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.12What is the map for Deep Sea Sask?

Generated by the game from seed 1410202462, the procedural map on Deep Sea Sask measures 3,400. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13How do you connect to Deep Sea Sask?

Press F1 inside Rust to open the console and enter client.connect 66.51.98.56:28045. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. 50 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. This server runs game build 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Wipe schedule
^mMonthly. Facepunch's force wipe sets the schedule: wipes take place once a month.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.