TURTLE KINGDOM 2X ONE GRID
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 5m ago · 66.51.99.165:28005
Abstract
We describe the public Rust server TURTLE KINGDOM 2X ONE GRID, reached at 66.51.99.165:28005. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 11. It ranks #9,441 of all servers, the top 42%. It last wiped 25d ago.
Keywords2x gather quad modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 42% of all ranked servers, and #481 of the quad servers (top 58%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 7 days | between real wipes |
| On rhythm | 33% | of its recent wipes |
| Wipe-day peak | 4 | players, last three wipes |
| Crowd held | 0% | else halves by day 4 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 17:4725d ago | 8 | – | running | 0 |
| Thu 1 Oct, 19:27fw27d ago | 1 | – | 1.9 d | 0 |
| Mon 21 Sep, 02:1438d ago | 2 | halved by day 6 | 10.7 d | 0 |
| Mon 14 Sep, 01:3745d ago | 1 | halved by day 2 | 7 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 66.51.99.165:28005 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 17:47 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 1650 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust servers with 2x gather [2], modded Rust servers listed live [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 590 on average | 613/650 |
| Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 257 on average | 140/150 |
| WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 210 on average | 147/200 |
| SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10quad · 2x · biweekly · 158 on average | 737/750 |
| US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 157 on average | 73/200 |
| WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 150 on average | 42/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of TURTLE KINGDOM 2X ONE GRID smooth?
Its average server fps over the last 48 hours was 60, with a minimum of 54. Buildings, deployables and all other world objects counted together reached a maximum of 38,782 entities. Memory use peaked at 2,136 MB. Players experience lag when fps is low and the entity count is rising.
A.2What is the location of TURTLE KINGDOM 2X ONE GRID?
No region is published by TURTLE KINGDOM 2X ONE GRID. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 66.51.99.165:28005.
A.3What is the reliability of TURTLE KINGDOM 2X ONE GRID, and is it online?
TURTLE KINGDOM 2X ONE GRID is online at this time. Based on the uptime it reports, the last restart occurred about 2 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on TURTLE KINGDOM 2X ONE GRID?
The version of Rust on TURTLE KINGDOM 2X ONE GRID is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5When are wipes carried out on TURTLE KINGDOM 2X ONE GRID?
Prediction of the next wipe is impossible for TURTLE KINGDOM 2X ONE GRID, which wipes irregularly. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 25 days 22 hours ago.
A.6How would you describe wipe day on TURTLE KINGDOM 2X ONE GRID?
Recent wipes saw an average peak of 4 players. The crowd reached its maximum 32 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 4.
Player count
A.7What is the rank of TURTLE KINGDOM 2X ONE GRID among Rust servers?
The seven-day player-hours ranking puts TURTLE KINGDOM 2X ONE GRID at #9,441, within the top 42% of ranked servers. The quad group places it at #481.
A.8What is the population level of TURTLE KINGDOM 2X ONE GRID?
On TURTLE KINGDOM 2X ONE GRID, 0 of the 100 slots are occupied at present. Over the last week the count averages 0 players and reaches 1 at its height. The busiest hour of the last 48 is 10:00 UTC, averaging 1 players.
Tags, lists
A.9How should the tags on TURTLE KINGDOM 2X ONE GRID be interpreted?
Tags from TURTLE KINGDOM 2X ONE GRID, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): It offers 100 slots; ts4 (Group limit): 4 is the maximum team size; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can TURTLE KINGDOM 2X ONE GRID be found among the Rust Statistics lists and filters?
Rust servers with a 2x gather rate and Modded Rust servers are the Rust Statistics lists that TURTLE KINGDOM 2X ONE GRID fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
Rules, settings, map
A.11Under what rules and settings does TURTLE KINGDOM 2X ONE GRID operate?
The rate for gathering on TURTLE KINGDOM 2X ONE GRID is 2x, according to its name. The group limit is 4 players, under quad. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.12What map is in use on TURTLE KINGDOM 2X ONE GRID?
The game generates TURTLE KINGDOM 2X ONE GRID's procedural map at size 1,650, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.
Connection
A.13How do you connect to TURTLE KINGDOM 2X ONE GRID?
Enter client.connect 66.51.99.165:28005 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://turtle-kingdom.tebex.io/.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp100 | Max players. It offers 100 slots. |
ts4 | Group limit. 4 is the maximum team size. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers with 2x gather. ruststatistics.org/top-2x-rust-servers.
- [3]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.