Good Times Custom Maps Server I (PVE-Build)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 66.51.99.26:28015
Abstract
We describe the public Rust server Good Times Custom Maps Server I (PVE-Build), reached at 66.51.99.26:28015 and hosted in NA. At the last check it held 2 of 50 places, against a seven-day mean of 1 and a peak of 51. It ranks #3,121 of all servers, the top 14%, and #513 in NA. It last wiped 26d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes modded oxide pve
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 14% of all ranked servers, the top 27% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 7 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 8d 14h | force wipefw |
| Thu 3 Dec, 19:00 | 36d 14h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 17:47fw26d ago | 7 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 66.51.99.26:28015 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 17:47 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 4000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], modded servers by player count [3], creative and sandbox servers [4], rust pve servers [5] and predicted wipe schedule [6].
| Server | Players |
|---|---|
| Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 3 on average | 0/200 |
| Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1NA · groups of 8+ · biweekly · 1 on average | 1/50 |
| Outpost Omega | PVE | Build | Explore | ThriveNA · groups of 8+ · biweekly · 1 on average | 0/100 |
| [US] RustDecay PVE 15x Relax & Build - No Kill No RaidNA · groups of 8+ · 15x · monthly · 12 on average | 15/50 |
| [US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 5 on average | 7/50 |
| |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 15 on average | 3/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does Good Times Custom Maps Server I (PVE-Build) run?
The server fps averaged 57 over the last 48 hours, never dropping below 47. Buildings, deployables and all other world objects counted together reached a maximum of 163,372 entities. Its highest memory usage was 4,800 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does Good Times Custom Maps Server I (PVE-Build) have?
The NA tag places Good Times Custom Maps Server I (PVE-Build) in North America, as it lists itself. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 66.51.99.26:28015 is its address.
A.3How reliable is Good Times Custom Maps Server I (PVE-Build), and is it currently online?
Good Times Custom Maps Server I (PVE-Build) is online at this time. Based on the uptime it reports, the last restart occurred about 18 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on Good Times Custom Maps Server I (PVE-Build)?
Good Times Custom Maps Server I (PVE-Build) is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5On what cycle does Good Times Custom Maps Server I (PVE-Build) wipe?
Once a month, Good Times Custom Maps Server I (PVE-Build) wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The world currently in use was created 26 days 10 hours ago. A monthly wipe schedule is stated in the server's tags.
A.6How would you describe wipe day on Good Times Custom Maps Server I (PVE-Build)?
Recent wipes saw an average peak of 7 players. The peak on the latest wipe came 4 hours after it began.
Player count
A.7How does Good Times Custom Maps Server I (PVE-Build) compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives Good Times Custom Maps Server I (PVE-Build) #3,121, in the top 14% of ranked servers and #513 in North America.
A.8What is the population level of Good Times Custom Maps Server I (PVE-Build)?
At this moment 2 players are on Good Times Custom Maps Server I (PVE-Build), which has 50 slots in total. Averaged over the last seven days: 1 players; the same period peaks at 5. Of the last 48 hours, the peak hour falls at 19:00 UTC, with an average of 2 players.
Tags, lists
A.9What is the meaning of the tags on Good Times Custom Maps Server I (PVE-Build)?
gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^k (Build server): Base practice and design; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): The server browser lists this server under North America: these are the tags Good Times Custom Maps Server I (PVE-Build) publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Good Times Custom Maps Server I (PVE-Build) be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Good Times Custom Maps Server I (PVE-Build) fits are: Modded Rust servers, Build and creative servers in Rust, Rust PvE servers: live list and North American server statistics. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules, settings, map
A.11Under what rules and settings does Good Times Custom Maps Server I (PVE-Build) operate?
Its name carries no gather rate for Good Times Custom Maps Server I (PVE-Build). At 8 players, the group limit equals the game's default. The mode is build & creative, which means sandbox construction, without gathering. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.
A.12What map is in use on Good Times Custom Maps Server I (PVE-Build)?
Generated by the game from seed 1337, the procedural map on Good Times Custom Maps Server I (PVE-Build) measures 4,000. Because size and seed determine the map, RustMaps can show it, linked from this page. The map is named Custom Map.
Connection
A.13How do you connect to Good Times Custom Maps Server I (PVE-Build)?
Press F1 inside Rust to open the console and enter client.connect 66.51.99.26:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://gt-cm.net/.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^m,^k,NA,^p,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp50 | Max players. The slot count is 50. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^m | Monthly. Facepunch's force wipe sets the schedule: wipes take place once a month. |
| Gameplay | |
^k | Build server. Base practice and design. |
^p | PvE. There is no player combat; the world supplies the danger. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. The server browser lists this server under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Creative and sandbox servers. ruststatistics.org/top-rust-build-servers.
- [5]Rust Statistics. Rust pve servers. ruststatistics.org/top-rust-pve-servers.
- [6]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.