Dead Man Rust HardCore
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 12m ago · 66.51.99.44:28010
Abstract
We describe the public Rust server Dead Man Rust HardCore, reached at 66.51.99.44:28010 and hosted in NA. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #13,510 of all servers, the top 61%, and #1409 in NA. It last wiped 28d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsteams off monthly wipes modded oxide hardcore
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 61% of all ranked servers, the top 76% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 2 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 6d 23h | force wipefw |
| Thu 3 Dec, 19:00 | 34d 23h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17fw28d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 66.51.99.44:28010 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | teams off |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 18:17 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North American Rust servers [2], browse modded Rust servers [3] and Rust wipe forecast [4].
| Server | Players |
|---|---|
| [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average | 7/175 |
| Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average | 4/90 |
| [US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average | 2/400 |
| Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average | 3/1000 |
| Gringers Hardcore|Solo Only|Monthly October 1NA · no group limit · monthly · 3 on average | 6/50 |
| Outlaw Ridge Hardcore | 50% Upkeep | No Tech Tree | MonthlyNA · no group limit · monthly · 2 on average | 2/50 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of Dead Man Rust HardCore smooth?
The server fps averaged 6 over the last 48 hours, never dropping below 5. The highest number of entities it carried was 111,680, comprising buildings, deployables and all other objects. The peak memory usage was 3,667 MB. When fps is low and entity count climbs, players feel lag.
A.2What location does Dead Man Rust HardCore have?
North America is where Dead Man Rust HardCore lists itself, using the NA tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 66.51.99.44:28010.
A.3What is the online status and reliability of Dead Man Rust HardCore?
Dead Man Rust HardCore is currently online. It last restarted around 7 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 83%, with 139 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on Dead Man Rust HardCore?
Rust network protocol 2635 and build 168909 is the version that Dead Man Rust HardCore runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5On what cycle does Dead Man Rust HardCore wipe?
The only wipe for Dead Man Rust HardCore is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 28 days ago. According to its tags, wipes happen once a month.
A.6What characterises wipe day on Dead Man Rust HardCore?
Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 11 hours after the latest wipe.
Population
A.7What is the rank of Dead Man Rust HardCore among Rust servers?
The seven-day player-hours ranking gives Dead Man Rust HardCore #13,510, in the top 61% of ranked servers and #1,409 in North America.
A.8How would you characterise the player activity on Dead Man Rust HardCore?
On Dead Man Rust HardCore, 0 of the 50 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 1. Averaging 1 players, 08:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9How should the tags on Dead Man Rust HardCore be interpreted?
Tags from Dead Man Rust HardCore, read by the game's server browser, are gmhardcore (Game mode): Hardcore rules apply, a harsher set; mp50 (Max players): The slot count is 50; ts0 (Group limit): The server does not allow teams; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^h (Hardcore): Hardcore mode from Facepunch, where helpers are fewer and survival harsher; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): The server browser lists this server under North America. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can Dead Man Rust HardCore be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Dead Man Rust HardCore fits are: Modded Rust servers and North American server statistics. These filters on the server list return it: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
Rules, settings, map
A.11Which settings and rules are in force on Dead Man Rust HardCore?
No gather rate appears in the name of Dead Man Rust HardCore. The group limit is not published. Listed as hardcore, the game mode is The hardest mode Facepunch offers. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.12On which map does Dead Man Rust HardCore take place?
Dead Man Rust HardCore runs a game-generated procedural map; its size is 4,500.
Connection
A.13How do you connect to Dead Man Rust HardCore?
Enter client.connect 66.51.99.44:28010 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^m,^h,NA,gmhardcore,cs168909,ts0,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmhardcore | Game mode. Hardcore rules apply, a harsher set. |
mp50 | Max players. The slot count is 50. |
ts0 | Group limit. The server does not allow teams. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^m | Monthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe. |
| Difficulty | |
^h | Hardcore. Hardcore mode from Facepunch, where helpers are fewer and survival harsher. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. The server browser lists this server under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. North American Rust servers. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.