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HighMiles Test server

Rust Statistics

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Offline · checked 14h ago · 66.51.99.4:40123

Abstract

We describe the public Rust server HighMiles Test server, reached at 66.51.99.4:40123. It is offline at the last check, against a seven-day mean of 0 and a peak of 21. It ranks #9,921 of all servers, the top 44%. It last wiped 20h ago.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 2
Rank2#9,921top 44%
Last wipe20h agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.511.5217:0023:0005:0012:0019:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
0510152017:0023:0005:0012:0019:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct.

4Rank

The server stands in the top 44% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1 daysbetween real wipes
On rhythm25%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1
Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 19:4920h ago – – running 0
Fri 23 Oct, 23:575d ago 1 halved by day 1 4.8 d 0
Thu 22 Oct, 20:466d ago 1 – 1.1 d 0
Sun 18 Oct, 01:0611d ago 1 halved by day 1 4.8 d 0
Sat 17 Oct, 04:1612d ago 1 – 0.9 d 0
Fri 16 Oct, 17:3212d ago 2 – 0.4 d 0
Thu 15 Oct, 04:0414d ago 2 – 1.6 d 0
Wed 14 Oct, 19:5314d ago 2 – 0.3 d 0
Tue 13 Oct, 20:5615d ago 1 – 1 d 0
Sat 10 Oct, 21:5218d ago 1 held half 3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of HighMiles Test server
Figure 5: The map: Custom Map, size 3500, seed 1337.
Table 4: The server's published settings.
Address66.51.99.4:40123
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe28 Oct 2026, 19:49 UTC
Hostname–
First seen3 Oct 2026
MapCustom Map
Size3500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average166/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average81/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average258/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average349/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does HighMiles Test server perform well?

Over the past 48 hours, it ran at an average of 14 server fps, with a low of 8. Buildings, deployables and all other world objects counted together reached a maximum of 125,964 entities. The peak memory usage was 12,232 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of HighMiles Test server?

A region is not published by HighMiles Test server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 66.51.99.4:40123 is its address.

A.3How reliable is HighMiles Test server, and is it currently online?

Right now, HighMiles Test server is offline, and the last time it was seen was 14 hours ago. The uptime it reports indicates a restart about 5 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 3 October 2026.

A.4What version of Rust is run on HighMiles Test server?

Rust network protocol 2635 and build 168909 is the version that HighMiles Test server runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5When are wipes carried out on HighMiles Test server?

Prediction of the next wipe is impossible for HighMiles Test server, which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 20 hours have passed since the current world was generated.

A.6What happens on HighMiles Test server when wipe day arrives?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 1 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 1.

Player count

A.7How does HighMiles Test server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, HighMiles Test server holds #9,921, in the top 44% of all ranked servers.

A.8At what level does HighMiles Test server operate in terms of players?

At this moment HighMiles Test server is offline, having last been seen 14 hours ago. The peak over seven days is 2, against an average of 0. The busiest hour of the last 48 is 20:00 UTC, averaging 1 players.

Tags and filters

A.9What is the meaning of the tags on HighMiles Test server?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags HighMiles Test server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can HighMiles Test server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that HighMiles Test server fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and map

A.11Under what rules and settings does HighMiles Test server operate?

Its name carries no gather rate for HighMiles Test server. The group cap is 8 players, which is the default in the game. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.12On which map does HighMiles Test server take place?

Size 3,500 and seed 1337 define the procedural, game-generated map on HighMiles Test server. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named Custom Map.

Connection

A.13What steps are required to join HighMiles Test server?

Press F1 inside Rust to open the console and enter client.connect 66.51.99.4:40123. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://highs-pve-server.paynow.store/.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp10Max players. It offers 10 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.