Renzo Rust - In Development
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 14d ago · 66.51.99.76:28025
Abstract
We describe the public Rust server Renzo Rust - In Development, reached at 66.51.99.76:28025 and hosted in NA. It is offline at the last check, against a seven-day mean of 01. It ranks #15,327 of all servers, the top 71%, and #1547 in NA. It last wiped 15d ago on a published weekly schedule; the next wipe is expected Monday 2 November, 20:06 UTC, its weekly schedule tag.
Keywordsweekly wipes modded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 71% of all ranked servers, the top 84% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Monday 2 November, 20:06 UTC, in 5d 12h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 3 days | between real wipes |
| On rhythm | 62% | of its recent wipes |
| Wipe-day peak | 0 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Mon 2 Nov, 20:06 | 5d 12h | its own schedule |
| Thu 5 Nov, 19:00 | 8d 11h | force wipefw |
| Mon 9 Nov, 20:06 | 12d 12h | its own schedule |
| Mon 16 Nov, 20:06 | 19d 12h | its own schedule |
| Mon 23 Nov, 20:06 | 26d 12h | its own schedule |
| Mon 30 Nov, 20:06 | 33d 12h | its own schedule |
| Thu 3 Dec, 19:00 | 36d 11h | force wipefw |
| Mon 7 Dec, 20:06 | 40d 12h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 12 Oct, 20:0615d ago | 0 | – | running | 0 |
| Fri 9 Oct, 20:0618d ago | 0 | – | 3 d | 0 |
| Mon 5 Oct, 20:0622d ago | 0 | – | 4 d | 0 |
| Fri 2 Oct, 20:0725d ago | 0 | – | 3 d | 0 |
| Thu 1 Oct, 18:13fw26d ago | 0 | – | 1.1 d | 0 |
| Mon 28 Sep, 20:0629d ago | 0 | – | 2.9 d | 0 |
| Fri 25 Sep, 20:0632d ago | 0 | – | 3 d | 0 |
| Mon 21 Sep, 20:0636d ago | 0 | – | 4 d | 0 |
| Fri 18 Sep, 20:0639d ago | 0 | – | 3 d | 0 |
| Mon 14 Sep, 20:0743d ago | 0 | – | 4 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 66.51.99.76:28025 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 12 Oct 2026, 20:06 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 2500 |
| Seed | 1826895022 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US and NA server list [2], modded server list with rates [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 7/100 |
| Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average | 3/150 |
| Rusty Moose |US Main|NA · groups of 12+ · weekly · 250 on average | 30/250 |
| Rustoria.co - US MainNA · groups of 16+ · weekly · 233 on average | 33/250 |
| Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 190 on average | 364/400 |
| Rustafied.com - US FridayNA · groups of 16+ · weekly · 154 on average | 5/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is Renzo Rust - In Development based?
North America is where Renzo Rust - In Development lists itself, using the NA tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 66.51.99.76:28025 is its address.
A.2What is the online status and reliability of Renzo Rust - In Development?
Renzo Rust - In Development is currently offline, with the last sighting 14 days 13 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.
A.3What version of Rust is run on Renzo Rust - In Development?
Rust network protocol 2634 and build 167584 is the version that Renzo Rust - In Development runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4On what cycle does Renzo Rust - In Development wipe?
The prediction follows the tag, as Renzo Rust - In Development's recorded wipes are too few to confirm its schedule. The server is due to wipe on Monday 2 November at 20:06 UTC. 15 days 11 hours have passed since the current world was generated. According to its tags, the server wipes on a weekly schedule.
A.5What characterises wipe day on Renzo Rust - In Development?
The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.6What position does Renzo Rust - In Development occupy in the ranking of Rust servers?
On player hours over seven days Renzo Rust - In Development is #15,327, within the top 71% of all ranked servers; within North America it is #1,547.
A.7At what level does Renzo Rust - In Development operate in terms of players?
Renzo Rust - In Development is not online now; 14 days 13 hours have passed since it was last seen.
Tags, lists
A.8What is the meaning of the tags on Renzo Rust - In Development?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes weekly; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser lists this server under North America, which Renzo Rust - In Development publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Renzo Rust - In Development be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Renzo Rust - In Development fits are: Modded Rust servers and North American server statistics. You will find it on the server list filtered by: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Settings and map
A.10What are the settings and rules that govern Renzo Rust - In Development?
No gather rate appears in the name of Renzo Rust - In Development. The group cap is 8 players, which is the default in the game. The mode is survival, which means the standard mode, in which you gather, build and raid. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. The server has VAC on, Valve's anti-cheat.
A.11On which map does Renzo Rust - In Development take place?
Size 2,500 and seed 1826895022 define the procedural, game-generated map on Renzo Rust - In Development. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.12What is the process for joining Renzo Rust - In Development?
Press F1 inside Rust to open the console and enter client.connect 66.51.99.76:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://discord.com/invite/u7StnUcXSR.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp50 | Max players. The slot count is 50. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167584 | Build. The game build is 167584. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^w | Weekly. The server wipes weekly. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. The plugin framework is Carbon. |
| Region | |
NA | North America. The server browser lists this server under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US and NA server list. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.