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[US] The Salvaged Few

Rust Statistics

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Online · checked 9m ago · 66.51.99.82:28035

Abstract

We describe the public Rust server [US] The Salvaged Few, reached at 66.51.99.82:28035 and hosted in NA. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #11,773 of all servers, the top 53%, and #1355 in NA. It last wiped 18h ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded carbon pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#11,773top 53%; #1355 in NA
Last wipe18h agomonthly schedule
Next wipe37d 20hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
0123423:0006:0013:0005:0012:0020:00Wiped Wed 28 Oct, 03:56 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
0246823:0006:0013:0005:0012:0020:00Wiped Wed 28 Oct, 03:56 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep.

4Rank

The server stands in the top 53% of all ranked servers, the top 73% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Sep29 Sep6 Oct14 Oct21 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.2 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held33%else halves by day 3
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 20hforce wipefw
Thu 3 Dec, 19:0035d 20hforce wipefw
Wed 21 OctTue 20 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 03:5618h ago – – running 0
Wed 21 Oct, 20:257d ago 1 halved by day 3 6.3 d 0
Tue 20 Oct, 22:577d ago 2 – 0.9 d 0
Fri 2 Oct, 20:3126d ago 3 halved by day 3 18.1 d 0
Thu 1 Oct, 22:38fw26d ago 2 – 0.9 d 0
Thu 24 Sep, 20:2934d ago 1 held half 7.1 d 0
Wed 23 Sep, 09:0435d ago 1 – 1.5 d 0
Tue 22 Sep, 23:0435d ago 2 – 0.4 d 0
Tue 22 Sep, 01:2236d ago 2 – 0.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [US] The Salvaged Few
Figure 5: The map: Custom Map, size 6000, seed 1337.
Table 5: The server's published settings.
Address66.51.99.82:28035
RegionNA
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe28 Oct 2026, 03:56 UTC
Hostname–
First seen21 Sep 2026
MapCustom Map
Size6000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust servers in North America [2], modded server list with rates [3], pve servers by play style [4] and next Rust wipe times [5].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average46/200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average30/200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average30/100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 31 on average62/100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average34/150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average14/420

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does [US] The Salvaged Few perform well?

Its average server fps over the last 48 hours was 5, with a minimum of 5. Its entity count reached a maximum of 156,681, including buildings, deployables and all other world objects. Memory use peaked at 4,435 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does [US] The Salvaged Few have?

The NA tag places [US] The Salvaged Few in North America, as it lists itself. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 66.51.99.82:28035.

A.3How reliable is [US] The Salvaged Few, and is it currently online?

[US] The Salvaged Few is online at this time. Based on the uptime it reports, the last restart occurred about 10 hours ago. Of the 168 hours in the last 7 full days, 162 were served, an availability of 96%. Its first appearance in Rust Statistics's records is 21 September 2026.

A.4What version of Rust is run on [US] The Salvaged Few?

The version of Rust on [US] The Salvaged Few is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5When are wipes carried out on [US] The Salvaged Few?

Once a month, [US] The Salvaged Few wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The current world has been running for 18 hours. A monthly wipe schedule is stated in the server's tags.

A.6How would you describe wipe day on [US] The Salvaged Few?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 0 hours after the latest wipe. Half the peak was sustained until the next wipe in 33% of recent wipes. Otherwise, a fall below half took place by day 3.

Population

A.7What is the rank of [US] The Salvaged Few among Rust servers?

The seven-day player-hours ranking gives [US] The Salvaged Few #11,773, in the top 53% of ranked servers and #1,355 in North America.

A.8What is the population level of [US] The Salvaged Few?

The current population of [US] The Salvaged Few is 0, drawn from 50 slots. Averaged over the last seven days: 0 players; the same period peaks at 1.

Tags, lists

A.9What is the meaning of the tags on [US] The Salvaged Few?

Tags from [US] The Salvaged Few, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^m (Monthly): The cycle is monthly: Facepunch's force wipe is when it wipes; ^p (PvE): The threat is the world, not other players; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins; NA (North America): In the server browser it is filed under North America. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can [US] The Salvaged Few be found among the Rust Statistics lists and filters?

These Rust Statistics lists include [US] The Salvaged Few: Modded Rust servers, Rust PvE servers: live list and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Settings and map

A.11Which settings and rules are in force on [US] The Salvaged Few?

Its name carries no gather rate for [US] The Salvaged Few. At 8 players, the group limit equals the game's default. pve is the game mode here; fighting other players is excluded. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on [US] The Salvaged Few?

Size 6,000 and seed 1337 define the procedural, game-generated map on [US] The Salvaged Few. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is Custom Map.

How to join

A.13How do you connect to [US] The Salvaged Few?

Enter client.connect 66.51.99.82:28035 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. It offers 50 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Wipe schedule
^mMonthly. The cycle is monthly: Facepunch's force wipe is when it wipes.
Gameplay
^pPvE. The threat is the world, not other players.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. This server uses Carbon for its plugins.
Region
NANorth America. In the server browser it is filed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Outlast. Rebuild. Repeat. A relaxed, community-focused PvE Rust server with designated PvP zones. We’re here for the survival, building, exploring, events, custom content, and the dumb moments that make Rust fun — without the constant sweat, drama, or toxicity. Most of us are older gamers who grew up on Nintendo, Sega, arcades, and couch co-op, and we’re looking for more like-minded survivors to help grow the community. Play at your own pace. Help people when you can. Respect the rules, respect the PvP boundaries, and respect the people behind the screen. You don’t need to be a Rust expert or play every day. Just be decent, have fun, and help make this a place people actually want to come back to. Discord and more community features coming soon.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust servers in North America. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.