Marratts Rust PVE
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 66.70.179.185:28015
Abstract
We describe the public Rust server Marratts Rust PVE, reached at 66.70.179.185:28015 and hosted in NA. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,349 of all servers, the top 69%, and #1520 in NA. It last wiped 26d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes modded oxide pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers, the top 82% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 17h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 17h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 15:2626d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 66.70.179.185:28015 |
|---|---|
| Region | NA |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 2 Oct 2026, 15:26 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 6000 |
| Seed | 24680 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US and NA server list [2], modded Rust population table [3], rust aim training servers [4], rust pve servers [5] and next Rust wipe times [6].
| Server | Players |
|---|---|
| [TW][PVE]Strawberry Turkey PastaEA · groups of 8+ · monthly · 2 on average | 0/100 |
| #1 Rust Saratov Relax [PVE|RaidBases|TP|Kits|Events|Bosses]groups of 8+ · biweekly · 4 on average | 1/100 |
| Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecaygroups of 8+ · 10x · monthly · 2 on average | 2/69 |
| RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ]EU · quad · monthly · 1 on average | 0/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of Marratts Rust PVE smooth?
Its average server fps over the last 48 hours was 35, with a minimum of 35. Its entity count reached a maximum of 77,435, including buildings, deployables and all other world objects. The peak memory usage was 8,656 MB. Players experience lag when fps is low and the entity count is rising.
A.2What is the location of Marratts Rust PVE?
The NA tag places Marratts Rust PVE in North America, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. 66.70.179.185:28015 is its address.
A.3What is the online status and reliability of Marratts Rust PVE?
Marratts Rust PVE is online at this time. The uptime it reports indicates a restart about 10 days 18 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on Marratts Rust PVE?
Marratts Rust PVE is running Rust network protocol 2634 and build 167781 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5On what cycle does Marratts Rust PVE wipe?
Once a month, Marratts Rust PVE wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 26 days 9 hours ago. The tags show that the server wipes monthly.
A.6What happens on Marratts Rust PVE when wipe day arrives?
Recent wipes saw an average peak of 1 players. The crowd reached its maximum 1 hours after the latest wipe.
Population
A.7What position does Marratts Rust PVE occupy in the ranking of Rust servers?
On player hours over seven days Marratts Rust PVE is #15,349, within the top 69% of all ranked servers; within North America it is #1,520.
A.8At what level does Marratts Rust PVE operate in terms of players?
On Marratts Rust PVE, 0 of the 10 slots are occupied at present. Averaged across the last seven days, the population is 0 players.
Tags, lists
A.9How should the tags on Marratts Rust PVE be interpreted?
The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): North America is the region it appears under in the server browser, which Marratts Rust PVE publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Marratts Rust PVE be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Marratts Rust PVE: Modded Rust servers, Rust aim training servers, Rust PvE servers: live list and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and map
A.11Under what rules and settings does Marratts Rust PVE operate?
No gather rate appears in the name of Marratts Rust PVE. At 8 players, the group limit equals the game's default. combat training is the game mode here; practice for aim and PvP, loot given out. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.
A.12What map is in use on Marratts Rust PVE?
The game generates Marratts Rust PVE's procedural map at size 6,000, from seed 24680. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13How do you connect to Marratts Rust PVE?
Press F1 inside Rust to open the console and enter client.connect 66.70.179.185:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,^m,^d,NA,^p,gmvanilla,cs167781,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs167781 | Build. The game build is 167781. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^m | Monthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe. |
| Gameplay | |
^d | Combat training. Loot is handed to you for aim and PvP practice. |
^p | PvE. There is no player combat; the world supplies the danger. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US and NA server list. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Rust aim training servers. ruststatistics.org/top-rust-aim-training-servers.
- [5]Rust Statistics. Rust pve servers. ruststatistics.org/top-rust-pve-servers.
- [6]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.