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Winners vs Whiners | Deathmatch • Instant Respawn • Arenas

Rust Statistics

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Offline · checked 10d ago · 67.173.234.226:28015

Abstract

We describe the public Rust server Winners vs Whiners | Deathmatch • Instant Respawn • Arenas, reached at 67.173.234.226:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,247 of all servers, the top 69%. It last wiped 27d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,247top 69%
Last wipe27d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address67.173.234.226:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 05:14 UTC
Hostname–
First seen18 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2], live aim server list [3], live battlefield population [4], rust servers with free resources [5] and servers wiping soon [6].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average191/999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average138/999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average33/150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average0/100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average42/100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average36/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

There is no region published for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 67.173.234.226:28015.

A.2What is the online status and reliability of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

At the present moment, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is offline; it was last seen 10 days 22 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 18 October 2026 by Rust Statistics.

A.3What version of Rust is run on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Rust network protocol 2634 and build 166494 is the version that Winners vs Whiners | Deathmatch • Instant Respawn • Arenas runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4What schedule does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas follow for wipes?

Too few wipes by Winners vs Whiners | Deathmatch • Instant Respawn • Arenas have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 27 days 13 hours have passed since the current world was generated.

Population

A.5What position does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas holds #15,247, in the top 69% of all ranked servers.

A.6How would you characterise the player activity on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is not online now; 10 days 22 hours have passed since it was last seen.

Tags, lists

A.7What is the meaning of the tags on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^c (Creative): This is a sandbox: no gathering, and you build whatever you like; ^d (Combat training): Practise aim and PvP, with the loot given to you; ^i (Battlefield): Kits and high rates drive fast PvP here; ^k (Build server): For practising bases and designing them; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Winners vs Whiners | Deathmatch • Instant Respawn • Arenas publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Winners vs Whiners | Deathmatch • Instant Respawn • Arenas be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Winners vs Whiners | Deathmatch • Instant Respawn • Arenas fits are: Modded Rust servers, Rust aim training servers, Rust battlefield servers, Build and creative servers in Rust and Rust servers tagged creative. It appears under the following filters on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The name of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as combat training, the game mode is aim and PvP drills, with loot provided. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

A procedural map, generated by the game, is what Winners vs Whiners | Deathmatch • Instant Respawn • Arenas runs.

Connection

A.11How do you connect to Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Enter client.connect 67.173.234.226:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,^c,^d,^i,^k,gmrust,cs166494,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp100Max players. It offers 100 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166494Build. Build 166494 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Gameplay
^cCreative. This is a sandbox: no gathering, and you build whatever you like.
^dCombat training. Practise aim and PvP, with the loot given to you.
^iBattlefield. Kits and high rates drive fast PvP here.
^kBuild server. For practising bases and designing them.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Live aim server list. ruststatistics.org/top-rust-aim-training-servers.
  4. [4]Rust Statistics. Live battlefield population. ruststatistics.org/top-rust-battlefield-servers.
  5. [5]Rust Statistics. Rust servers with free resources. ruststatistics.org/top-rust-build-servers.
  6. [6]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.