SurvivalLand
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 67.222.128.82:7077
Abstract
We describe the public Rust server SurvivalLand, reached at 67.222.128.82:7077. At the last check it held 0 of 12 places, against a seven-day mean of 1 and a peak of 41. It ranks #4,025 of all servers, the top 18%. It last wiped 3d ago.
Keywordsmodded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 18% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 5.1 days | between real wipes |
| On rhythm | 25% | of its recent wipes |
| Wipe-day peak | 4 | players, last three wipes |
| Crowd held | 20% | else halves by day 4 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 25 Oct, 16:533d ago | 4 | – | running | 0 |
| Sun 18 Oct, 20:5910d ago | 4 | halved by day 5 | 6.8 d | 0 |
| Tue 13 Oct, 23:4415d ago | 4 | halved by day 3 | 4.9 d | 0 |
| Thu 1 Oct, 21:49fw27d ago | 3 | halved by day 5 | 12.1 d | 0 |
| Sun 27 Sep, 23:2231d ago | 4 | held half | 3.9 d | 0 |
| Tue 22 Sep, 15:2436d ago | 4 | halved by day 2 | 5.3 d | 0 |
| Tue 15 Sep, 23:1843d ago | 8 | halved by day 2 | 6.7 d | 0 |
| Tue 15 Sep, 16:0843d ago | 8 | – | 0.3 d | 0 |
| Tue 15 Sep, 04:0044d ago | 8 | – | 0.5 d | 1 |
| Sun 13 Sep, 23:0345d ago | 5 | – | 1.2 d | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 67.222.128.82:7077 |
|---|---|
| Region | – |
| Max players | 12 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 17:45 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 487367700 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 152 on average | 44/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 129/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 62/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 18/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 3/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 4/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of SurvivalLand smooth?
Over the past 48 hours, it ran at an average of 186 server fps, with a low of 136. Its entity count reached a maximum of 49,813, including buildings, deployables and all other world objects. Memory use peaked at 3,491 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does SurvivalLand have?
There is no region published for SurvivalLand. Rust Statistics does not look up the machine's location; it shows where the server says it is. 67.222.128.82:7077 is its address.
A.3What is the reliability of SurvivalLand, and is it online?
SurvivalLand is online at this time. It last restarted around 22 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 141 were served, an availability of 84%. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What is the Rust version for SurvivalLand?
Rust network protocol 2635 and build 168909 is the version that SurvivalLand runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5On what cycle does SurvivalLand wipe?
Prediction of the next wipe is impossible for SurvivalLand, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 3 days 11 hours.
A.6How would you describe wipe day on SurvivalLand?
Recent wipes saw an average peak of 4 players. The crowd reached its maximum 9 hours after the latest wipe. For 20% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 4.
Player count
A.7What is the rank of SurvivalLand among Rust servers?
The seven-day player-hours ranking puts SurvivalLand at #4,025, within the top 18% of ranked servers.
A.8What is the population level of SurvivalLand?
The current population of SurvivalLand is 0, drawn from 12 slots. Over the last week the count averages 1 players and reaches 4 at its height. The busiest hour of the last 48 is 02:00 UTC, averaging 3 players.
Tags, lists
A.9How should the tags on SurvivalLand be interpreted?
Tags from SurvivalLand, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp12 (Max players): 12 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can SurvivalLand be found among the Rust Statistics lists and filters?
The Rust Statistics lists that SurvivalLand fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Settings and map
A.11Which settings and rules are in force on SurvivalLand?
Its name carries no gather rate for SurvivalLand. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.
A.12What map is in use on SurvivalLand?
Size 3,000 and seed 487367700 define the procedural, game-generated map on SurvivalLand. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13What steps are required to join SurvivalLand?
Enter client.connect 67.222.128.82:7077 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp12 | Max players. 12 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.