Rusted Zombies | Local Development
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 69.131.3.17:28015
Abstract
We describe the public Rust server Rusted Zombies | Local Development, reached at 69.131.3.17:28015. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 11. It ranks #5,587 of all servers, the top 25%. It last wiped 7d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 25% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 69.131.3.17:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 19:06 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2], rust zombie servers [3] and predicted wipe schedule [4].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 163 on average | 201/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average | 124/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average | 191/225 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 30/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average | 165/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 60/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does Rusted Zombies | Local Development have?
A region is not published by Rusted Zombies | Local Development. Rust Statistics does not look up the machine's location; it shows where the server says it is. 69.131.3.17:28015 is its address.
A.2How reliable is Rusted Zombies | Local Development, and is it currently online?
Rusted Zombies | Local Development is online at this time. Its uptime over the last full days (6 days) was 100%, with 144 of 144 hours online. The first record of it by Rust Statistics dates to 20 October 2026.
A.3What is the Rust version for Rusted Zombies | Local Development?
The version of Rust on Rusted Zombies | Local Development is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4What schedule does Rusted Zombies | Local Development follow for wipes?
There are not yet enough recorded wipes for Rusted Zombies | Local Development to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 7 days have passed since the current world was generated.
Player count
A.5What position does Rusted Zombies | Local Development occupy in the ranking of Rust servers?
Ranked by player hours across seven days, Rusted Zombies | Local Development holds #5,587, in the top 25% of all ranked servers.
A.6How would you characterise the player activity on Rusted Zombies | Local Development?
The current population of Rusted Zombies | Local Development is 0, drawn from 10 slots. Averaged over the last seven days: 0 players; the same period peaks at 1.
Tags and filters
A.7How should the tags on Rusted Zombies | Local Development be interpreted?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Rusted Zombies | Local Development publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Rusted Zombies | Local Development be found among the Rust Statistics lists and filters?
Modded Rust servers and Rust servers named for zombies are the Rust Statistics lists that Rusted Zombies | Local Development fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.9Which settings and rules are in force on Rusted Zombies | Local Development?
Its name carries no gather rate for Rusted Zombies | Local Development. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.
A.10What map is in use on Rusted Zombies | Local Development?
The game generates the map on Rusted Zombies | Local Development; that format is procedural.
How to join
A.11How do you connect to Rusted Zombies | Local Development?
Enter client.connect 69.131.3.17:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. The mode is vanilla survival. |
mp10 | Max players. 10 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust zombie servers. ruststatistics.org/top-rust-zombie-servers.
- [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.