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pllm-test-1

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 16d ago · 69.8.146.145:28115

Abstract

We describe the public Rust server pllm-test-1, reached at 69.8.146.145:28115. It is offline at the last check, against a seven-day mean of 01. It ranks #15,441 of all servers, the top 71%. It last wiped 16d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/40% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,441top 71%
Last wipe16d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct17 Oct18 Oct19 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address69.8.146.145:28115
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 23:31 UTC
Hostname–
First seen12 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 154 on average15/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average31/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average14/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of pllm-test-1?

No region is published by pllm-test-1. Rust Statistics does not look up the machine's location; it shows where the server says it is. 69.8.146.145:28115 is its address.

A.2What is the online status and reliability of pllm-test-1?

pllm-test-1 is currently offline, with the last sighting 16 days 2 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 12 October 2026.

A.3What version of Rust is run on pllm-test-1?

Rust network protocol 2634 and build 167584 is the version that pllm-test-1 runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4What schedule does pllm-test-1 follow for wipes?

There are not yet enough recorded wipes for pllm-test-1 to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 16 days 3 hours have passed since the current world was generated.

Player count

A.5What position does pllm-test-1 occupy in the ranking of Rust servers?

Ranked by player hours across seven days, pllm-test-1 holds #15,441, in the top 71% of all ranked servers.

A.6What is the population level of pllm-test-1?

At this moment pllm-test-1 is offline, having last been seen 16 days 2 hours ago.

Tags, lists

A.7How should the tags on pllm-test-1 be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp4 (Max players): The slot count is 4; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167584 (Build): Build 167584 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon: these are the tags pllm-test-1 publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can pllm-test-1 be found among the Rust Statistics lists and filters?

These Rust Statistics lists include pllm-test-1: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern pllm-test-1?

No gather rate appears in the name of pllm-test-1. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is active: that is Valve's anti-cheat.

A.10On which map does pllm-test-1 take place?

A procedural map, generated by the game, is what pllm-test-1 runs.

How to join

A.11What steps are required to join pllm-test-1?

Press F1 inside Rust to open the console and enter client.connect 69.8.146.145:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp4Max players. The slot count is 4.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167584Build. Build 167584 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.