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ShadowFluid

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 2d ago · 69.8.165.222:28015

Abstract

We describe the public Rust server ShadowFluid, reached at 69.8.165.222:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #9,482 of all servers, the top 43%. It last wiped 14d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#9,482top 43%
Last wipe14d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct.

4Rank

The server stands in the top 43% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Sep28 Sep7 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap11.5 daysbetween real wipes
Wipe-day peak0players, last three wipes
Wed 14 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 5 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 14 Oct, 00:0814d ago 0 – running 1
Fri 2 Oct, 11:2226d ago 0 – 11.5 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of ShadowFluid
Figure 5: The map: Procedural Map, size 3500, seed 6738. Open on RustMaps.
Table 4: The server's published settings.
Address69.8.165.222:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 00:08 UTC
Hostname–
First seen22 Sep 2026
MapProcedural Map
Size3500
Seed6738

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average141/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average125/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average150/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average114/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average35/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average33/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does ShadowFluid have?

There is no region published for ShadowFluid. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 69.8.165.222:28015 is its address.

A.2What is the reliability of ShadowFluid, and is it online?

Right now, ShadowFluid is offline, and the last time it was seen was 2 days ago. Of the 168 hours in the last 7 full days, 7 were served, an availability of 4%. It was first observed on 22 September 2026 by Rust Statistics.

A.3What is the Rust version for ShadowFluid?

ShadowFluid is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on ShadowFluid?

There are not yet enough recorded wipes for ShadowFluid to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 14 days 20 hours have passed since the current world was generated.

A.5What characterises wipe day on ShadowFluid?

The average busiest point of recent wipes was 0 players. The crowd reached its maximum 5 hours after the latest wipe.

Population

A.6What position does ShadowFluid occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts ShadowFluid at #9,482, within the top 43% of ranked servers.

A.7How would you characterise the player activity on ShadowFluid?

At this moment ShadowFluid is offline, having last been seen 2 days ago. Over the last week the count averages 1 players and reaches 1 at its height.

Tags and filters

A.8What is the meaning of the tags on ShadowFluid?

Tags from ShadowFluid, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can ShadowFluid be found among the Rust Statistics lists and filters?

The Rust Statistics lists that ShadowFluid fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does ShadowFluid operate?

The name of ShadowFluid states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.11What is the map for ShadowFluid?

Size 3,500 and seed 6738 define the procedural, game-generated map on ShadowFluid. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12What steps are required to join ShadowFluid?

Press F1 inside Rust to open the console and enter client.connect 69.8.165.222:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. 100 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.