Test Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 8d ago · 70.179.66.220:28015
Abstract
We describe the public Rust server Test Server, reached at 70.179.66.220:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,452 of all servers, the top 69%. It last wiped 12d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 70.179.66.220:28015 |
|---|---|
| Region | – |
| Max players | 200 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 11:21 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 151 on average | 120/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 122/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 199/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average | 80/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average | 223/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average | 348/350 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1In which location is Test Server based?
A region is not published by Test Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 70.179.66.220:28015 is its address.
A.2What is the online status and reliability of Test Server?
At the present moment, Test Server is offline; it was last seen 8 days 1 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 18 October 2026.
A.3What is the Rust version for Test Server?
The version of Rust on Test Server is network protocol 2634 and build 167781, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4On what cycle does Test Server wipe?
Too few wipes by Test Server have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 12 days 7 hours ago.
Player count
A.5How does Test Server compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts Test Server at #15,452, within the top 69% of ranked servers.
A.6How would you characterise the player activity on Test Server?
At this moment Test Server is offline, having last been seen 8 days 1 hours ago.
Tags, lists
A.7How should the tags on Test Server be interpreted?
gmrust (Game mode): This is survival as standard Rust plays; mp200 (Max players): It offers 200 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Test Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can Test Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Test Server fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.9Under what rules and settings does Test Server operate?
No gather rate appears in the name of Test Server. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
A.10What is the map for Test Server?
On Test Server the terrain is procedural, built by the game itself.
How to join
A.11What steps are required to join Test Server?
Press F1 inside Rust to open the console and enter client.connect 70.179.66.220:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp200 | Max players. It offers 200 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167781 | Build. Build 167781 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.