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Codezalot Rust

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 14m ago · 72.218.192.227:28015

Abstract

We describe the public Rust server Codezalot Rust, reached at 72.218.192.227:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,423 of all servers, the top 69%. It last wiped 10d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,423top 69%
Last wipe10d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123412:0021:0006:0016:0001:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020012:0021:0006:0016:0001:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Codezalot Rust
Figure 4: The map: Procedural Map, size 3500, seed 1887230747. Open on RustMaps.
Table 3: The server's published settings.
Address72.218.192.227:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 03:21 UTC
Hostname–
First seen18 Oct 2026
MapProcedural Map
Size3500
Seed1887230747

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average174/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average125/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average185/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average131/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average14/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average55/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Codezalot Rust run?

Its average server fps over the last 48 hours was 124, with a minimum of 103. Its entity count reached a maximum of 69,099, including buildings, deployables and all other world objects. Its highest memory usage was 3,503 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is Codezalot Rust based?

There is no region published for Codezalot Rust. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 72.218.192.227:28015.

A.3What is the reliability of Codezalot Rust, and is it online?

At the present moment, Codezalot Rust is online. The uptime it reports indicates a restart about 10 days 6 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Statistics's records is 18 October 2026.

A.4What is the Rust version for Codezalot Rust?

Codezalot Rust is running Rust network protocol 2634 and build 167781 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does Codezalot Rust wipe?

Too few wipes by Codezalot Rust have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 10 days 8 hours.

Player count

A.6How does Codezalot Rust compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Codezalot Rust at #15,423, within the top 69% of ranked servers.

A.7What is the population level of Codezalot Rust?

The current population of Codezalot Rust is 0, drawn from 50 slots. The seven-day average for this server is 0 players.

Tags and filters

A.8How should the tags on Codezalot Rust be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Codezalot Rust publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Codezalot Rust be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Codezalot Rust: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.10Which settings and rules are in force on Codezalot Rust?

No gather rate appears in the name of Codezalot Rust. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.11What map is in use on Codezalot Rust?

Generated by the game from seed 1887230747, the procedural map on Codezalot Rust measures 3,500. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12How do you connect to Codezalot Rust?

Press F1 inside Rust to open the console and enter client.connect 72.218.192.227:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. 50 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. This server runs game build 167781.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.