PRIVATE
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 13m ago · 72.34.60.40:29015
Abstract
We describe the public Rust server PRIVATE, reached at 72.34.60.40:29015 and hosted in NA. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,400 of all servers, the top 69%, and #1550 in NA. It last wiped 20d ago on a published weekly schedule; the next wipe is expected Tuesday 27 October, 23:17 UTC, its weekly schedule tag.
Keywordsweekly wipes modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers, the top 83% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Tuesday 27 October, 23:17 UTC, in 1h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 2.8 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 4 |
| When (UTC) | In | Kind |
|---|---|---|
| Tue 27 Oct, 23:17 | 1h | its own schedule |
| Tue 3 Nov, 23:17 | 7d 1h | its own schedule |
| Thu 5 Nov, 19:00 | 8d 21h | force wipefw |
| Tue 10 Nov, 23:17 | 14d 1h | its own schedule |
| Tue 17 Nov, 23:17 | 21d 1h | its own schedule |
| Tue 24 Nov, 23:17 | 28d 1h | its own schedule |
| Tue 1 Dec, 23:17 | 35d 1h | its own schedule |
| Thu 3 Dec, 19:00 | 36d 21h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 6 Oct, 23:1720d ago | 1 | – | running | 0 |
| Fri 2 Oct, 08:5225d ago | 0 | – | 4.6 d | 0 |
| Thu 24 Sep, 05:2533d ago | 1 | halved by day 4 | 8.1 d | 0 |
| Wed 23 Sep, 03:0934d ago | 1 | – | 1.1 d | 0 |
| Tue 22 Sep, 09:1435d ago | 1 | – | 0.7 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 72.34.60.40:29015 |
|---|---|
| Region | NA |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 6 Oct 2026, 23:17 UTC |
| Hostname | – |
| First seen | 22 Sep 2026 |
| Map | Custom Map |
| Size | 4500 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded Rust servers listed live [3] and next Rust wipe times [4].
| Server | Players |
|---|---|
| [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 12/100 |
| Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average | 12/150 |
| Rusty Moose |US Main|NA · groups of 12+ · weekly · 249 on average | 27/250 |
| Rustoria.co - US MainNA · groups of 16+ · weekly · 232 on average | 49/250 |
| Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 183 on average | 611/625 |
| Rustafied.com - US FridayNA · groups of 16+ · weekly · 154 on average | 22/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does PRIVATE perform well?
Over the past 48 hours, it ran at an average of 83 server fps, with a low of 49. The highest number of entities it carried was 38,907, comprising buildings, deployables and all other objects. Its highest memory usage was 4,405 MB. Players experience lag when fps is low and the entity count is rising.
A.2What is the location of PRIVATE?
In North America, according to its own listing, PRIVATE appears with the NA tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. 72.34.60.40:29015 is its address.
A.3What is the reliability of PRIVATE, and is it online?
PRIVATE is online at this time. Based on the uptime it reports, the last restart occurred about 3 days 21 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 22 September 2026.
A.4What is the Rust version for PRIVATE?
PRIVATE is running Rust network protocol 2634 and build 166652 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5On what cycle does PRIVATE wipe?
Because too few wipes of PRIVATE are recorded to confirm the schedule, the tag governs the prediction. The server is due to wipe on Tuesday 27 October at 23:17 UTC. The current world has been running for 20 days 22 hours. A weekly wipe schedule is published in the server's tags.
A.6What happens on PRIVATE when wipe day arrives?
Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 4.
Population
A.7What is the rank of PRIVATE among Rust servers?
The seven-day player-hours ranking gives PRIVATE #15,400, in the top 69% of ranked servers and #1,550 in North America.
A.8What is the population level of PRIVATE?
On PRIVATE, 0 of the 10 slots are occupied at present. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.9What do the tags associated with PRIVATE signify?
Tags from PRIVATE, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166652 (Build): Build 166652 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe cycle applies; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): The server browser lists this server under North America. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can PRIVATE be found among the Rust Statistics lists and filters?
The Rust Statistics lists that PRIVATE fits are: Modded Rust servers and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules, settings, map
A.11Under what rules and settings does PRIVATE operate?
No gather rate appears in the name of PRIVATE. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.
A.12On which map does PRIVATE take place?
The game generates PRIVATE's procedural map at size 4,500, from seed 1337. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is Custom Map.
Connection
A.13What is the process for joining PRIVATE?
Enter client.connect 72.34.60.40:29015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,^w,NA,gmrust,cs166652,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs166652 | Build. Build 166652 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^w | Weekly. A weekly wipe cycle applies. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. The server browser lists this server under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.