Imperium Plugin Development
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 72.60.151.232:28015
Abstract
We describe the public Rust server Imperium Plugin Development, reached at 72.60.151.232:28015. At the last check it held 1 of 2 places, against a seven-day mean of 0 and a peak of 11. It ranks #5,781 of all servers, the top 26%. It last wiped 3d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 26% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: fixed weekdays
The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 21 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 8 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 8d 23h | force wipefw |
| Sat 14 Nov, 18:03 | 17d 22h | its own schedule |
| Thu 3 Dec, 19:00 | 36d 23h | force wipefw |
| Sat 5 Dec, 18:03 | 38d 22h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 24 Oct, 18:033d ago | 1 | – | running | 0 |
| Sat 3 Oct, 18:5924d ago | 1 | halved by day 8 | 21 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 72.60.151.232:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 128 max |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 18:03 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 543543 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 163 on average | 201/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average | 124/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average | 191/225 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 30/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average | 165/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 60/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does Imperium Plugin Development perform well?
The server fps averaged 81 over the last 48 hours, never dropping below 14. Its entity count reached a maximum of 46,709, including buildings, deployables and all other world objects. The peak memory usage was 2,745 MB. Players experience lag when fps is low and the entity count is rising.
A.2In which location is Imperium Plugin Development based?
A region is not published by Imperium Plugin Development. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 72.60.151.232:28015 is its address.
A.3What is the online status and reliability of Imperium Plugin Development?
Imperium Plugin Development is currently online. The uptime it reports indicates a restart about 2 days 17 hours ago. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. Its first appearance in Rust Statistics's records is 1 October 2026.
A.4What is the Rust version for Imperium Plugin Development?
Rust network protocol 2635 and build 168909 is the version that Imperium Plugin Development runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5On what cycle does Imperium Plugin Development wipe?
Wipes at Imperium Plugin Development occur every 3 weeks on Saturday at 18:03 UTC. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. 3 days 1 hours have passed since the current world was generated.
A.6What characterises wipe day on Imperium Plugin Development?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 0 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 8.
Population
A.7What position does Imperium Plugin Development occupy in the ranking of Rust servers?
Ranked by player hours across seven days, Imperium Plugin Development holds #5,781, in the top 26% of all ranked servers.
A.8How would you characterise the player activity on Imperium Plugin Development?
On Imperium Plugin Development, 1 of the 2 slots are occupied at present. The peak over seven days is 1, against an average of 0. Of the last 48 hours, the peak hour falls at 20:00 UTC, with an average of 1 players.
Tags and filters
A.9How should the tags on Imperium Plugin Development be interpreted?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp2 (Max players): The slot count is 2; ts128 (Group limit): Teams are capped at 128; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Imperium Plugin Development publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Imperium Plugin Development be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Imperium Plugin Development: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.11Under what rules and settings does Imperium Plugin Development operate?
The name of Imperium Plugin Development states no gather rate. A group holds at most 128 players. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.12What is the map for Imperium Plugin Development?
The game generates Imperium Plugin Development's procedural map at size 3,000, from seed 543543. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13How do you connect to Imperium Plugin Development?
Press F1 inside Rust to open the console and enter client.connect 72.60.151.232:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp2 | Max players. The slot count is 2. |
ts128 | Group limit. Teams are capped at 128. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.