RCS measurement (local)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 3d ago · 73.213.125.58:28015
Abstract
We describe the public Rust server RCS measurement (local), reached at 73.213.125.58:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #8,619 of all servers, the top 39%. It last wiped 4d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 39% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 73.213.125.58:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 23:09 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 150 on average | 153/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 135/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 184/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average | 95/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average | 240/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average | 349/350 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does RCS measurement (local) have?
There is no region published for RCS measurement (local). Rust Statistics does not look up the machine's location; it shows where the server says it is. 73.213.125.58:28015 is its address.
A.2How reliable is RCS measurement (local), and is it currently online?
Right now, RCS measurement (local) is offline, and the last time it was seen was 3 days 2 hours ago. Its uptime over the last full days (4 days) was 39%, with 37 of 96 hours online. It was first observed on 24 October 2026 by Rust Statistics.
A.3What version of Rust is run on RCS measurement (local)?
Rust network protocol 2635 and build 168909 is the version that RCS measurement (local) runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4When are wipes carried out on RCS measurement (local)?
The record of RCS measurement (local)'s wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 4 days 17 hours have passed since the current world was generated.
Player count
A.5What position does RCS measurement (local) occupy in the ranking of Rust servers?
Ranked by player hours across seven days, RCS measurement (local) holds #8,619, in the top 39% of all ranked servers.
A.6How would you characterise the player activity on RCS measurement (local)?
RCS measurement (local) is not online now; 3 days 2 hours have passed since it was last seen. Averaged over the last seven days: 0 players; the same period peaks at 1.
Tags, lists
A.7How should the tags on RCS measurement (local) be interpreted?
Tags from RCS measurement (local), read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): 4 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can RCS measurement (local) be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that RCS measurement (local) fits. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.9What are the settings and rules that govern RCS measurement (local)?
The name of RCS measurement (local) states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC is not in use; Valve's anti-cheat is off.
A.10On which map does RCS measurement (local) take place?
On RCS measurement (local) the terrain is procedural, built by the game itself.
How to join
A.11How do you connect to RCS measurement (local)?
Enter client.connect 73.213.125.58:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp4 | Max players. 4 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.