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KSK-Labs Testing

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 10h ago · 74.130.231.139:28025

Abstract

We describe the public Rust server KSK-Labs Testing, reached at 74.130.231.139:28025. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #10,192 of all servers, the top 46%. It last wiped 5d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#10,192top 46%
Last wipe5d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75120:0001:0005:0010:0014:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020020:0001:0005:0010:0014:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct.

4Rank

The server stands in the top 46% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.8 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak1players, last three wipes
Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 00:365d ago 1 – running 0
Tue 13 Oct, 08:2215d ago 1 – 10.7 d 0
Mon 12 Oct, 01:4917d ago 1 – 1.3 d 0
Fri 9 Oct, 07:0220d ago 1 – 2.8 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 3500, seed 10. Open on RustMaps.
Table 4: The server's published settings.
Address74.130.231.139:28025
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 00:36 UTC
Hostname–
First seen9 Oct 2026
MapProcedural Map
Size3500
Seed10

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average70/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average97/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average32/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of KSK-Labs Testing smooth?

Over the past 48 hours, it ran at an average of 146 server fps, with a low of 120. Buildings, deployables and all other world objects counted together reached a maximum of 71,215 entities. Memory use peaked at 2,483 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is KSK-Labs Testing based?

A region is not published by KSK-Labs Testing. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 74.130.231.139:28025.

A.3What is the reliability of KSK-Labs Testing, and is it online?

KSK-Labs Testing is currently offline, with the last sighting 10 hours ago. It last restarted around 23 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 57 were served, an availability of 34%. It was first observed on 9 October 2026 by Rust Statistics.

A.4What is the Rust version for KSK-Labs Testing?

Rust network protocol 2635 and build 168909 is the version that KSK-Labs Testing runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5On what cycle does KSK-Labs Testing wipe?

No next wipe can be predicted for KSK-Labs Testing since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 5 days 6 hours ago.

A.6How would you describe wipe day on KSK-Labs Testing?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.7What is the rank of KSK-Labs Testing among Rust servers?

Ranked by player hours across seven days, KSK-Labs Testing holds #10,192, in the top 46% of all ranked servers.

A.8How would you characterise the player activity on KSK-Labs Testing?

The last recorded sighting of KSK-Labs Testing was 10 hours ago; it is offline now. Averaged over the last seven days: 0 players; the same period peaks at 1. Averaging 1 players, 21:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9How should the tags on KSK-Labs Testing be interpreted?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): It offers 100 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon, which KSK-Labs Testing publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can KSK-Labs Testing be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that KSK-Labs Testing fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.11Which settings and rules are in force on KSK-Labs Testing?

Its name carries no gather rate for KSK-Labs Testing. The group cap is 8 players, which is the default in the game. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.

A.12On which map does KSK-Labs Testing take place?

The game generates KSK-Labs Testing's procedural map at size 3,500, from seed 10. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13What steps are required to join KSK-Labs Testing?

Press F1 inside Rust to open the console and enter client.connect 74.130.231.139:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. It offers 100 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.