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Peace, Then War

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 74.244.31.245:28025

Abstract

We describe the public Rust server Peace, Then War, reached at 74.244.31.245:28025. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 81. It ranks #4,678 of all servers, the top 21%. It last wiped 28d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 8, 48 h peak 8
Rank2#4,678top 21%
Last wipe28d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0246801:0010:0020:0004:0013:0022:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040001:0010:0020:0004:0013:0022:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 21% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap25 daysbetween real wipes
Wipe-day peak4players, last three wipes
Crowd held0%else halves by day 8
Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 19:43fw28d ago 5 – running 0
Sun 6 Sep, 19:5653d ago 3 halved by day 8 25 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Peace, Then War
Figure 5: The map: Procedural Map, size 4800, seed 2056159002. Open on RustMaps.
Table 4: The server's published settings.
Address74.244.31.245:28025
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 19:43 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4800
Seed2056159002

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average29/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average50/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average15/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average52/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average221/260

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Peace, Then War run?

Its average server fps over the last 48 hours was 199, with a minimum of 117. Buildings, deployables and all other world objects counted together reached a maximum of 147,564 entities. The peak memory usage was 4,565 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is Peace, Then War based?

A region is not published by Peace, Then War. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 74.244.31.245:28025.

A.3How reliable is Peace, Then War, and is it currently online?

Peace, Then War is currently online. It last restarted around 11 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 85%, with 143 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on Peace, Then War?

Peace, Then War is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does Peace, Then War follow for wipes?

Too few wipes by Peace, Then War have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 28 days 4 hours ago.

A.6How would you describe wipe day on Peace, Then War?

Across its recent wipes, the average peak population was 4 players. The peak on the latest wipe came 1 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 8.

Player count

A.7How does Peace, Then War compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Peace, Then War holds #4,678, in the top 21% of all ranked servers.

A.8How would you characterise the player activity on Peace, Then War?

The current population of Peace, Then War is 0, drawn from 50 slots. Averaged over the last seven days: 0 players; the same period peaks at 8. The busiest hour of the last 48 is 00:00 UTC, averaging 8 players.

Tags, lists

A.9What is the meaning of the tags on Peace, Then War?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins: these are the tags Peace, Then War publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Peace, Then War be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Peace, Then War: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules, settings, map

A.11Which settings and rules are in force on Peace, Then War?

Its name carries no gather rate for Peace, Then War. The group cap is 8 players, which is the default in the game. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Carbon. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on Peace, Then War?

Size 4,800 and seed 2056159002 define the procedural, game-generated map on Peace, Then War. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13How do you connect to Peace, Then War?

Press F1 inside Rust to open the console and enter client.connect 74.244.31.245:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. 50 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

PVE-No raiding, no KOS, unless mutually consensual. No decay, Armored Train, Convoy, Guarded Crate, Remover Tool, Skinbox, Sign Artist, & more. All are welcome.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.