RustyNation.net - Classic Rust
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 6m ago · 74.91.119.65:28015
Abstract
We describe the public Rust server RustyNation.net - Classic Rust, reached at 74.91.119.65:28015 and hosted in NA. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,423 of all servers, the top 69%, and #1539 in NA. It last wiped 5d ago on a published weekly schedule; the next wipe is expected Friday 30 October, 04:32 UTC, its weekly schedule tag.
Keywordsteams off weekly wipes modded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers, the top 82% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Friday 30 October, 04:32 UTC, in 1d 23h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 6.8 days | between real wipes |
| On rhythm | 20% | of its recent wipes |
| Wipe-day peak | 0 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
| When (UTC) | In | Kind |
|---|---|---|
| Fri 30 Oct, 04:32 | 1d 23h | its own schedule |
| Thu 5 Nov, 19:00 | 8d 13h | force wipefw |
| Fri 6 Nov, 04:32 | 8d 23h | its own schedule |
| Fri 13 Nov, 04:32 | 15d 23h | its own schedule |
| Fri 20 Nov, 04:32 | 22d 23h | its own schedule |
| Fri 27 Nov, 04:32 | 29d 23h | its own schedule |
| Thu 3 Dec, 19:00 | 36d 13h | force wipefw |
| Fri 4 Dec, 04:32 | 36d 23h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 23 Oct, 04:325d ago | 0 | – | running | 0 |
| Fri 9 Oct, 17:3718d ago | 1 | halved by day 1 | 13.5 d | 1 |
| Fri 2 Oct, 21:4325d ago | 0 | – | 6.8 d | 0 |
| Mon 21 Sep, 17:5036d ago | 1 | halved by day 1 | 11.2 d | 0 |
| Mon 21 Sep, 03:5337d ago | 1 | – | 0.6 d | 0 |
| Sat 19 Sep, 15:5838d ago | 1 | – | 1.5 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 74.91.119.65:28015 |
|---|---|
| Region | NA |
| Max players | 100 |
| Group limit | teams off |
| Wipe schedule | weekly |
| Last wipe | 23 Oct 2026, 04:32 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
| Map | Custom Map |
| Size | 4000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded servers by player count [3] and upcoming Rust wipes [4].
| Server | Players |
|---|---|
| [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 8/100 |
| Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average | 4/150 |
| Rusty Moose |US Main|NA · groups of 12+ · weekly · 250 on average | 33/250 |
| Rustoria.co - US MainNA · groups of 16+ · weekly · 233 on average | 46/250 |
| Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 189 on average | 470/525 |
| Rustafied.com - US FridayNA · groups of 16+ · weekly · 154 on average | 11/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does RustyNation.net - Classic Rust run?
The server fps averaged 60 over the last 48 hours, never dropping below 57. Buildings, deployables and all other world objects counted together reached a maximum of 78,952 entities. The peak memory usage was 2,913 MB. When fps is low and entity count climbs, players feel lag.
A.2What location does RustyNation.net - Classic Rust have?
In North America, according to its own listing, RustyNation.net - Classic Rust appears with the NA tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 74.91.119.65:28015.
A.3What is the online status and reliability of RustyNation.net - Classic Rust?
RustyNation.net - Classic Rust is currently online. Based on the uptime it reports, the last restart occurred about 18 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 19 September 2026.
A.4What is the Rust version for RustyNation.net - Classic Rust?
RustyNation.net - Classic Rust is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5When are wipes carried out on RustyNation.net - Classic Rust?
Because too few wipes of RustyNation.net - Classic Rust are recorded to confirm the schedule, the tag governs the prediction. On Friday 30 October at 04:32 UTC the next wipe is expected. 5 days have passed since the current world was generated. According to its tags, the server wipes on a weekly schedule.
A.6What characterises wipe day on RustyNation.net - Classic Rust?
Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 1.
Player count
A.7What position does RustyNation.net - Classic Rust occupy in the ranking of Rust servers?
The seven-day player-hours ranking gives RustyNation.net - Classic Rust #15,423, in the top 69% of ranked servers and #1,539 in North America.
A.8At what level does RustyNation.net - Classic Rust operate in terms of players?
At this moment 0 players are on RustyNation.net - Classic Rust, which has 100 slots in total. The mean population for the last seven days is 0.
Tags and filters
A.9How should the tags on RustyNation.net - Classic Rust be interpreted?
Tags from RustyNation.net - Classic Rust, read by the game's server browser, are gmvanilla (Game mode): This is survival in its vanilla form; mp100 (Max players): The slot count is 100; ts0 (Group limit): The server does not allow teams; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes weekly; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): North America is the region it appears under in the server browser. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can RustyNation.net - Classic Rust be found among the Rust Statistics lists and filters?
The Rust Statistics lists that RustyNation.net - Classic Rust fits are: Modded Rust servers and North American server statistics. You will find it on the server list filtered by: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.
Settings and map
A.11Which settings and rules are in force on RustyNation.net - Classic Rust?
The name of RustyNation.net - Classic Rust states no gather rate. No group limit is published. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
A.12On which map does RustyNation.net - Classic Rust take place?
Generated by the game from seed 1337, the procedural map on RustyNation.net - Classic Rust measures 4,000. Because size and seed determine the map, RustMaps can show it, linked from this page. Under map name, it gives Custom Map.
How to join
A.13What is the process for joining RustyNation.net - Classic Rust?
Enter client.connect 74.91.119.65:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://rustynation.net/.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts0.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp100 | Max players. The slot count is 100. |
ts0 | Group limit. The server does not allow teams. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^w | Weekly. The server wipes weekly. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. The plugin framework is Carbon. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.