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{TNT}SQUADs - Rusty but not old

Rust Statistics

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Online · checked 11m ago · 74.91.127.81:35215

Abstract

We describe the public Rust server {TNT}SQUADs - Rusty but not old, reached at 74.91.127.81:35215 and hosted in NA. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,351 of all servers, the top 69%, and #1514 in NA. It last wiped 53d ago.

Keywordsvanilla modded carbon pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,351top 69%; #1514 in NA
Last wipe53d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123406:0015:0000:0009:0019:0004:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020006:0015:0000:0009:0019:0004:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers, the top 81% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of {TNT}SQUADs - Rusty but not old
Figure 4: The map: Procedural Map, size 3100, seed 1145457653. Open on RustMaps.
Table 3: The server's published settings.
Address74.91.127.81:35215
RegionNA
Max players10
Group limit8, the default
Wipe schedule–
Last wipe5 Sep 2026, 11:25 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3100
Seed1145457653

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded servers by player count [3], live pve population [4] and next Rust wipe times [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average203/2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average76/200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average36/200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average32/200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average36/100
Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 34 on average19/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of {TNT}SQUADs - Rusty but not old smooth?

Over the past 48 hours, it ran at an average of 121 server fps, with a low of 92. Its entity count reached a maximum of 56,709, including buildings, deployables and all other world objects. The peak memory usage was 3,168 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of {TNT}SQUADs - Rusty but not old?

North America is where {TNT}SQUADs - Rusty but not old lists itself, using the NA tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 74.91.127.81:35215.

A.3How reliable is {TNT}SQUADs - Rusty but not old, and is it currently online?

{TNT}SQUADs - Rusty but not old is currently online. The uptime it reports indicates a restart about 5 days 17 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for {TNT}SQUADs - Rusty but not old?

The version of Rust on {TNT}SQUADs - Rusty but not old is network protocol 2633 and build 165217, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5On what cycle does {TNT}SQUADs - Rusty but not old wipe?

The record of {TNT}SQUADs - Rusty but not old's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 53 days 18 hours ago.

Player count

A.6How does {TNT}SQUADs - Rusty but not old compare with other Rust servers in the rankings?

The seven-day player-hours ranking gives {TNT}SQUADs - Rusty but not old #15,351, in the top 69% of ranked servers and #1,514 in North America.

A.7How would you characterise the player activity on {TNT}SQUADs - Rusty but not old?

On {TNT}SQUADs - Rusty but not old, 0 of the 10 slots are occupied at present. The seven-day average for this server is 0 players.

Tags, lists

A.8What do the tags associated with {TNT}SQUADs - Rusty but not old signify?

The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^p (PvE): The threat is the world, not other players; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): In the server browser it is filed under North America, which {TNT}SQUADs - Rusty but not old publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can {TNT}SQUADs - Rusty but not old be found among the Rust Statistics lists and filters?

The Rust Statistics lists that {TNT}SQUADs - Rusty but not old fits are: Modded Rust servers, Rust PvE servers: live list and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules, settings, map

A.10What are the settings and rules that govern {TNT}SQUADs - Rusty but not old?

The name of {TNT}SQUADs - Rusty but not old states no gather rate. At 8 players, the group limit equals the game's default. Listed as pve, the game mode is players cannot fight each other. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Carbon. The server's own description is vanilla: rates, kits and rules are unchanged from the game Facepunch ships. The server has VAC on, Valve's anti-cheat.

A.11What is the map for {TNT}SQUADs - Rusty but not old?

Generated by the game from seed 1145457653, the procedural map on {TNT}SQUADs - Rusty but not old measures 3,100. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12What is the process for joining {TNT}SQUADs - Rusty but not old?

Enter client.connect 74.91.127.81:35215 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp10Max players. It offers 10 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs165217Build. The game build is 165217.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.
Gameplay
^pPvE. The threat is the world, not other players.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.
Region
NANorth America. In the server browser it is filed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.